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8/27/2011 3:02:21 AM

2011-08-27 03:27 239 查看
8/27/2011 3:02:21 AM

THE ANDROID "QEMUD" MULTIPLEXING DAEMON

I. Overview:

------------

The Android system image includes a small daemon program named "qemud"

which is started at boot time. Its purpose is to provide a multiplexing

communication channel between the emulated system and the emulator program

itself.

通信

Its goal is to allow certain parts of the system to talk directly to the

emulator without requiring special kernel support; this simplifies a lot of

things since it does *not* require:

使得与模拟器无需内核支持

- writing/configuring a specific kernel driver

- writing the corresponding hardware emulation code in hw/goldfish_xxxx.c

- dealing with device allocation and permission issues in the emulated system

The emulator provides 'services' to various parts of the emulated system.

Each service is identified by a name and serves a specific purpose. For

example:

"gsm" Used to communicate with the emulated GSM modem with

AT commands.

"gps" Used to receive NMEA sentences broadcasted from the

emulated GPS device.

"sensors" Used to list the number of emulated sensors, as well as

enable/disable reception of specific sensor events.

"control" Used to control misc. simple emulated hardware devices

(e.g. vibrator, leds, LCD backlight, etc...)

II. Implementation:

-------------------

Since the "cupcake" platform, this works as follows:

- A 'qemud client' is any part of the emulated system that wants to talk

to the emulator. It does so by:

- connecting to the /dev/socket/qemud Unix domain socket

- sending the service name through the socket

- receives two bytes of data, which will be "OK" in case of

success, or "KO" in case of failure.

After an OK, the same connection can be used to talk directly to the

corresponding service.

- The /dev/socket/qemud Unix socket is created by init and owned by the

'qemud' daemon started at boot by /system/etc/init.goldfish.rc

The daemon also opens an emulated serial port (e.g. /dev/ttyS1) and

will pass all messages between clients and emulator services. Thus,

everything looks like the following:

emulator <==serial==> qemud <---> /dev/socket/qemud <-+--> client1

|

+--> client2

A very simple multiplexing protocol is used on the serial connection:

offset size description

0 2 2-char hex string giving the destination or

source channel

2 4 4-char hex string giving the payload size

6 n the message payload

注意这个简单的协议

Where each client gets a 'channel' number allocated by the daemon

at connection time.

Note that packets larger than 65535 bytes cannot be sent directly

through the qemud channel. This is intentional; for large data

communication, the client and service should use a fragmentation

convention that deals with this.

不能超过64K

Zero-sized packets are silently discard by qemud and the emulator and

should normally not appear on the serial port.

Channel 0 is reserved for control messages between the daemon and the

emulator. These are the following:

- When a client connects to /dev/socket/qemud and sends a service

name to the daemon, the later sends to the emulator:

connect:<service>:<id>

where <service> is the service name, and <id> is a 2-hexchar string

giving the allocated channel index for the client.

- The emulator can respond in case of success with:

ok:connect:<id>

or, in case of failure, with:

ok:connect:<id>:<reason>

连接 服务 Id

where <reason> is a liberal string giving the reason for failure.

It is never sent to clients (which will only receive a "KO") and

is used strictly for debugging purposes.

- After a succesful connect, all messages between the client and

the corresponding emulator service will be passed through the

corresponding numbered channel.

But if the client disconnects from the socket, the daemon will

send through channel 0 this message to the emulator:

disconnect:<id>

- If an emulator service decides, for some reason, to disconnect

a client, the emulator will send to the daemon (on channel 0):

disconnect:<id>

The daemon deals with this gracefully (e.g. it will wait that the

client has read all buffered data in the daemon before closing the

socket, to avoid packet loss).

- Any other command sent from the daemon to the emulator will result

in the following answer:

ko:bad command

- Which exact serial port to open is determined by the emulator at startup

and is passed to the system as a kernel parameter, e.g.:

android.qemud=ttyS1

- The code to support services and their clients in the emulator is located

in android/hw-qemud.c. This code is heavily commented.

The daemon's source is in $ROOT/development/emulator/qemud/qemud.c

The header in $ROOT/hardware/libhardware/include/hardware/qemud.h

can be used by clients to ease connecting and talking to QEMUD-based

services.

This is used by $ROOT/developement/emulator/sensors/sensors_qemu.c which

implements emulator-specific sensor support in the system by talking to

the "sensors" service provided by the emulator (if available).

Code in $ROOT/hardware/libhardware_legacy also uses QEMUD-based services.

- Certain services also implement a simple framing protocol when exchanging

messages with their clients. The framing happens *after* serial port

multiplexing and looks like:

offset size description

0 4 4-char hex string giving the payload size

4 n the message payload

This is needed because the framing protocol used on the serial port is

not preserved when talking to clients through /dev/socket/qemud.

Certain services do not need it at all (GSM, GPS) so it is optional and

must be used depending on which service you talk to by clients.

III. Legacy 'qemud':

--------------------

The system images provided by the 1.0 and 1.1 releases of the Android SDK

implement an older variant of the qemud daemon that uses a slightly

different protocol to communicate with the emulator.

This is documented here since this explains some subtleties in the

implementation code of android/hw-qemud.c

The old scheme also used a serial port to allow the daemon and the emulator

to communicate. However, the multiplexing protocol swaps the position of

'channel' and 'length' in the header:

offset size description

0 4 4-char hex string giving the payload size

4 2 2-char hex string giving the destination or

source channel

6 n the message payload

Several other differences, best illustrated by the following graphics:

emulator <==serial==> qemud <-+--> /dev/socket/qemud_gsm <--> GSM client

|

+--> /dev/socket/qemud_gps <--> GPS client

|

+--> /dev/socket/qemud_control <--> client(s)

Now, for the details:

- instead of a single /dev/socket/qemud, init created several Unix domain

sockets, one per service:

/dev/socket/qemud_gsm

/dev/socket/qemud_gps

/dev/socket/qemud_control

note that there is no "sensors" socket in 1.0 and 1.1

- the daemon created a de-facto numbered channel for each one of these

services, even if no client did connect to it (only one client could

connect to a given service at a time).

- at startup, the emulator does query the channel numbers of all services

it implements, e.g. it would send *to* the daemon on channel 0:

connect:<service>

where <service> can be one of "gsm", "gps" or "control"

(Note that on the current implementation, the daemon is sending connection

messages to the emulator instead).

- the daemon would respond with either:

ok:connect:<service>:<hxid>

where <service> would be the service name, and <hxid> a 4-hexchar channel

number (NOTE: 4 chars, not 2). Or with:

ko:connect:bad name

This old scheme was simpler to implement in both the daemon and the emulator

but lacked a lot of flexibility:

- adding a new service required to modify /system/etc/init.goldfish.rc

as well as the daemon source file (which contained a hard-coded list

of sockets to listen to for client connections).

- only one client could be connected to a given service at a time,

except for the GPS special case which was a unidirectionnal broadcast

by convention.

The current implementation moves any service-specific code to the emulator,

only uses a single socket and allows concurrent clients for a all services.
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