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第一个ActionScript3.0语言的文字小游戏【古惑仔之人在江湖】

2011-07-22 21:11 399 查看
/*第一个ActionScript3.0语言的文字小游戏【古惑仔之人在江湖】

author:KKK

date:2010-07-22

function:【古惑仔之人在江湖】人在江湖漂,哪能不挨刀,话说陈浩南投入洪兴大佬B门下之后,忠心效主。

洪兴另一揸Fit人靓坤,将大佬B谋害,遂于陈浩南结怨,一场生死之战拉开。

战至最后,今日不是你死就是我亡

*/

var hero:Object = new Object();

var boss:Object = new Object();

hero.name = "@陈浩南@";

hero.HP = 100; //生命值

hero.ATT =90; //攻击力

hero.DEF = 88; //防御力

hero.AGI = 60; //敏捷度

hero.skill1 = "拳头";

hero.skill2 = "铁链";

hero.skill3 = "钢管";

boss.name = "#靓坤#";

boss.HP = 120; //生命值

boss.ATT =92; //攻击力

boss.DEF = 90; //防御力

boss.AGI = 22; //敏捷度

boss.skill1 = "飞脚";

boss.skill2 = "小刀";

boss.skill3 = "砍刀";

var timer:Timer = new Timer(1000);
//1000毫秒间隔发送事件

timer.addEventListener(TimerEvent.TIMER, round);
//监听事件

timer.start();

function whoAttacks(a:Object, b:Object):Array{

return a.AGI*Math.random() > b.AGI*Math.random()? [a,b]:[b,a];

}

function round(e:TimerEvent):void{

var damage:Number;

var skillIndex:uint;

var roundFight:Array = whoAttacks(hero, boss);

var attacker:Object = roundFight[0];

var defender:Object = roundFight[1];

damage = attacker.ATT * Math.random() - defender.DEF * Math.random();

if (damage <= 0){

damage = 0;

}else{

damage = Math.ceil(damage);
//伤害值取整

}

defender.HP -= damage ;

if(damage < attacker.ATT /3){ //按照伤害值来选定攻击方式

skillIndex = 1;

}else if(damage < attacker.ATT*2 /3){

skillIndex = 2;

}else{

skillIndex = 3;

}



trace(attacker.name + "向" + defender.name + "使出了" +

attacker["skill"+skillIndex] + "," + defender.name+

"损失了" + damage + "点HF");

if(defender.HP <= 0){

trace(defender.name + "顶5住了,倒了\n" + attacker.name+

"胜出");

timer.removeEventListener(TimerEvent.TIMER, round);
//移除监听



trace("\nGame Over");

return;
//退出程序



}



trace(hero.name + "HP:" + hero.HP + "\t"+

boss.name + "HP:" + boss.HP+"\n" );

}

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