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ASP.NET C# 图片加文字、图片水印二版本

2011-05-18 09:35 561 查看
ASP.NET(C#)图片加文字、图片水印

一、图片上加文字:

//using System.Drawing;

//using System.IO;

//using System.Drawing.Imaging;

private void AddTextToImg(string fileName,string text)

{

if(!File.Exists(MapPath(fileName)))

{

throw new FileNotFoundException("The file don't exist!");

}

if( text == string.Empty )

{

return;

}

//还需要判断文件类型是否为图像类型,这里就不赘述了

System.Drawing.Image image = System.Drawing.Image.FromFile(MapPath(fileName));

Bitmap bitmap = new Bitmap(image,image.Width,image.Height);

Graphics g = Graphics.FromImage(bitmap);

float fontSize = 12.0f; //字体大小

float textWidth = text.Length*fontSize; //文本的长度

//下面定义一个矩形区域,以后在这个矩形里画上白底黑字

float rectX = 0;

float rectY = 0;

float rectWidth = text.Length*(fontSize+8);

float rectHeight = fontSize+8;

//声明矩形域

RectangleF textArea = new RectangleF(rectX,rectY,rectWidth,rectHeight);

Font font = new Font("宋体",fontSize); //定义字体

Brush whiteBrush = new SolidBrush(Color.White); //白笔刷,画文字用

Brush blackBrush = new SolidBrush(Color.Black); //黑笔刷,画背景用

g.FillRectangle(blackBrush,rectX,rectY,rectWidth,rectHeight);

g.DrawString(text,font,whiteBrush,textArea);

MemoryStream ms = new MemoryStream( );

//保存为Jpg类型

bitmap.Save(ms,ImageFormat.Jpeg);

//输出处理后的图像,这里为了演示方便,我将图片显示在页面中了

Response.Clear();

Response.ContentType = "image/jpeg";

Response.BinaryWrite( ms.ToArray() );

g.Dispose();

bitmap.Dispose();

image.Dispose();

}

二、图片上加水印:

//using System;

//using System.Web;

//using System.Drawing;

//using System.Drawing.Drawing2D;

//using System.Drawing.Imaging;

//using System.IO;

//using System.Reflection;

/// <summary>

/// 给图片上水印

/// </summary>

/// <param name="filePath">原图片地址</param>

/// <param name="waterFile">水印图片地址</param>

public void MarkWater(string filePath,string waterFile)

{

//GIF不水印

int i = filePath.LastIndexOf(".");

string ex = filePath.Substring(i,filePath.Length - i);

if(string.Compare(ex,".gif",true) == 0)

{

return;

}

string ModifyImagePath = BasePath + filePath;//修改的图像路径

int lucencyPercent=25;

Image modifyImage=null;

Image drawedImage=null;

Graphics g=null;

try

{

//建立图形对象

modifyImage=Image.FromFile(ModifyImagePath,true);

drawedImage=Image.FromFile(BasePath + waterFile,true);

g=Graphics.FromImage(modifyImage);

//获取要绘制图形坐标

int x=modifyImage.Width-drawedImage.Width;

int y=modifyImage.Height-drawedImage.Height;

//设置颜色矩阵

float[][] matrixItems ={

new float[] {1, 0, 0, 0, 0},

new float[] {0, 1, 0, 0, 0},

new float[] {0, 0, 1, 0, 0},

new float[] {0, 0, 0, (float)lucencyPercent/100f, 0},

new float[] {0, 0, 0, 0, 1}};

ColorMatrix colorMatrix = new ColorMatrix(matrixItems);

ImageAttributes imgAttr=new ImageAttributes();

imgAttr.SetColorMatrix(colorMatrix,ColorMatrixFlag.Default,ColorAdjustType.Bitmap);

//绘制阴影图像

g.DrawImage(drawedImage,new Rectangle(x,y,drawedImage.Width,drawedImage.Height),10,10,drawedImage.Width,drawedImage.Height,GraphicsUnit.Pixel,imgAttr);

//保存文件

string[] allowImageType={".jpg",".gif",".png",".bmp",".tiff",".wmf",".ico"};

FileInfo fi=new FileInfo(ModifyImagePath);

ImageFormat imageType=ImageFormat.Gif;

switch(fi.Extension.ToLower())

{

case ".jpg": imageType=ImageFormat.Jpeg; break;

case ".gif": imageType=ImageFormat.Gif; break;

case ".png": imageType=ImageFormat.Png; break;

case ".bmp": imageType=ImageFormat.Bmp; break;

case ".tif": imageType=ImageFormat.Tiff; break;

case ".wmf": imageType=ImageFormat.Wmf; break;

case ".ico": imageType=ImageFormat.Icon; break;

default: break;

}

MemoryStream ms=new MemoryStream();

modifyImage.Save(ms,imageType);

byte[] imgData=ms.ToArray();

modifyImage.Dispose();

drawedImage.Dispose();

g.Dispose();

FileStream fs=null;

File.Delete(ModifyImagePath);

fs=new FileStream(ModifyImagePath,FileMode.Create,FileAccess.Write);

if(fs!=null)

{

fs.Write(imgData,0,imgData.Length);

fs.Close();

}

}

finally

{

try

{

drawedImage.Dispose();

modifyImage.Dispose();

g.Dispose();

}

catch

{

}

}

}

四、C#图片水印生成类(图片、文字、透明水印)

/*

* Class:WaterImage

* Use for add a water Image to the picture both words and image

* 2007.07.23 create the file

*

* http://www.freeatom.com/ 欢迎您的来访

*

* 使用说明:

*  建议先定义一个WaterImage实例

*  然后利用实例的属性,去匹配需要进行操作的参数

*  然后定义一个WaterImageManage实例

*  利用WaterImageManage实例进行DrawImage(),印图片水印

*  DrawWords()印文字水印

*

-*/

using System;

using System.Drawing;

using System.Drawing.Imaging;

using System.Drawing.Drawing2D;

using System.IO;

/// <summary>

/// 图片位置

/// </summary>

public enum ImagePosition

{

LeftTop, //左上

LeftBottom, //左下

RightTop, //右上

RigthBottom, //右下

TopMiddle, //顶部居中

BottomMiddle, //底部居中

Center //中心

}

/// <summary>

/// 水印图片的操作管理 Design by Gary Gong From Demetersoft.com

/// </summary>

public class WaterImageManage

{

/// <summary>

/// 生成一个新的水印图片制作实例

/// </summary>

public WaterImageManage ()

{

//

// TODO: Add constructor logic here

//

}

/// <summary>

/// 添加图片水印

/// </summary>

/// <param name="sourcePicture">源图片文件名</param>

/// <param name="waterImage">水印图片文件名</param>

/// <param name="alpha">透明度(0.1-1.0数值越小透明度越高)</param>

/// <param name="position">位置</param>

/// <param name="PicturePath" >图片的路径</param>

/// <returns>返回生成于指定文件夹下的水印文件名</returns>

public string DrawImage(string sourcePicture,

string waterImage,

float alpha,

ImagePosition position,

string PicturePath )

{

//

// 判断参数是否有效

//

if (sourcePicture == string.Empty || waterImage == string.Empty || alpha == 0.0 || PicturePath == string.Empty)

{

return sourcePicture;

}

//

// 源图片,水印图片全路径

//

string sourcePictureName = PicturePath + sourcePicture;

string waterPictureName = PicturePath + waterImage;

string fileSourceExtension = System.IO.Path.GetExtension(sourcePictureName).ToLower();

string fileWaterExtension = System.IO.Path.GetExtension(waterPictureName).ToLower();

//

// 判断文件是否存在,以及类型是否正确

//

if (System.IO.File.Exists(sourcePictureName) == false ||

System.IO.File.Exists(waterPictureName) == false ||(

fileSourceExtension != ".gif" &&

fileSourceExtension != ".jpg" &&

fileSourceExtension != ".png") || (

fileWaterExtension != ".gif" &&

fileWaterExtension != ".jpg" &&

fileWaterExtension != ".png")

)

{

return sourcePicture;

}

//

// 目标图片名称及全路径

//

string targetImage = sourcePictureName.Replace ( System.IO.Path.GetExtension(sourcePictureName),"") + "_1101.jpg";

//

// 将需要加上水印的图片装载到Image对象中

//

Image imgPhoto = Image.FromFile(sourcePictureName);

//

// 确定其长宽

//

int phWidth = imgPhoto.Width;

int phHeight = imgPhoto.Height;

//

// 封装 GDI+ 位图,此位图由图形图像及其属性的像素数据组成。

//

Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);

//

// 设定分辨率

//

bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);

//

// 定义一个绘图画面用来装载位图

//

Graphics grPhoto = Graphics.FromImage(bmPhoto);

//

//同样,由于水印是图片,我们也需要定义一个Image来装载它

//

Image imgWatermark = new Bitmap(waterPictureName);

//

// 获取水印图片的高度和宽度

//

int wmWidth = imgWatermark.Width;

int wmHeight = imgWatermark.Height;

//SmoothingMode:指定是否将平滑处理(消除锯齿)应用于直线、曲线和已填充区域的边缘。

// 成员名称 说明

// AntiAlias 指定消除锯齿的呈现。

// Default 指定不消除锯齿。

// HighQuality 指定高质量、低速度呈现。

// HighSpeed 指定高速度、低质量呈现。

// Invalid 指定一个无效模式。

// None 指定不消除锯齿。

grPhoto.SmoothingMode = SmoothingMode.AntiAlias;

//

// 第一次描绘,将我们的底图描绘在绘图画面上

//

grPhoto.DrawImage(imgPhoto,

new Rectangle(0, 0, phWidth, phHeight),

0,

0,

phWidth,

phHeight,

GraphicsUnit.Pixel);

//

// 与底图一样,我们需要一个位图来装载水印图片。并设定其分辨率

//

Bitmap bmWatermark = new Bitmap(bmPhoto);

bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);

//

// 继续,将水印图片装载到一个绘图画面grWatermark

//

Graphics grWatermark = Graphics.FromImage(bmWatermark);

//

//ImageAttributes 对象包含有关在呈现时如何操作位图和图元文件颜色的信息。

//

ImageAttributes imageAttributes = new ImageAttributes();

//

//Colormap: 定义转换颜色的映射

//

ColorMap colorMap = new ColorMap();

//

//我的水印图被定义成拥有绿色背景色的图片被替换成透明

//

colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);

colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);

ColorMap[] remapTable = { colorMap };

imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);

float[][] colorMatrixElements = {

new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, // red红色

new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f}, //green绿色

new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f}, //blue蓝色

new float[] {0.0f, 0.0f, 0.0f, alpha, 0.0f}, //透明度

new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}};//

// ColorMatrix:定义包含 RGBA 空间坐标的 5 x 5 矩阵。

// ImageAttributes 类的若干方法通过使用颜色矩阵调整图像颜色。

ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements);

imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,

ColorAdjustType.Bitmap);

//

//上面设置完颜色,下面开始设置位置

//

int xPosOfWm;

int yPosOfWm;

switch (position)

{

case ImagePosition .BottomMiddle :

xPosOfWm = (phWidth-wmWidth ) / 2 ;

yPosOfWm = phHeight- wmHeight -10;

break ;

case ImagePosition .Center :

xPosOfWm = (phWidth - wmWidth) / 2;

yPosOfWm = (phHeight-wmHeight ) / 2;

break ;

case ImagePosition .LeftBottom :

xPosOfWm = 10;

yPosOfWm = phHeight - wmHeight - 10;

break ;

case ImagePosition .LeftTop :

xPosOfWm = 10;

yPosOfWm = 10;

break;

case ImagePosition .RightTop :

xPosOfWm = phWidth - wmWidth - 10;

yPosOfWm = 10;

break ;

case ImagePosition .RigthBottom :

xPosOfWm = phWidth - wmWidth - 10;

yPosOfWm = phHeight - wmHeight - 10;

break ;

case ImagePosition.TopMiddle :

xPosOfWm = (phWidth - wmWidth) / 2;

yPosOfWm = 10;

break ;

default:

xPosOfWm = 10;

yPosOfWm = phHeight - wmHeight - 10;

break;

}

//

// 第二次绘图,把水印印上去

//

grWatermark.DrawImage(imgWatermark,

new Rectangle(xPosOfWm,

yPosOfWm,

wmWidth,

wmHeight),

0,

0,

wmWidth,

wmHeight,

GraphicsUnit.Pixel,

imageAttributes);

imgPhoto = bmWatermark;

grPhoto.Dispose();

grWatermark.Dispose();

//

// 保存文件到服务器的文件夹里面

//

imgPhoto.Save(targetImage, ImageFormat.Jpeg);

imgPhoto.Dispose();

imgWatermark.Dispose();

return targetImage.Replace (PicturePath,"");

}

/// <summary>

/// 在图片上添加水印文字

/// </summary>

/// <param name="sourcePicture">源图片文件</param>

/// <param name="waterWords">需要添加到图片上的文字</param>

/// <param name="alpha">透明度</param>

/// <param name="position">位置</param>

/// <param name="PicturePath">文件路径</param>

/// <returns></returns>

public string DrawWords(string sourcePicture,

string waterWords,

float alpha,

ImagePosition position,

string PicturePath)

{

//

// 判断参数是否有效

//

if (sourcePicture == string.Empty || waterWords == string.Empty || alpha == 0.0 || PicturePath == string.Empty)

{

return sourcePicture;

}

//

// 源图片全路径

//

string sourcePictureName = PicturePath + sourcePicture;

string fileExtension = System.IO.Path.GetExtension(sourcePictureName).ToLower();

//

// 判断文件是否存在,以及文件名是否正确

//

if (System.IO.File.Exists(sourcePictureName) == false || (

fileExtension != ".gif" &&

fileExtension != ".jpg" &&

fileExtension != ".png" ))

{

return sourcePicture;

}

//

// 目标图片名称及全路径

//

string targetImage = sourcePictureName.Replace(System.IO.Path.GetExtension(sourcePictureName), "") + "_0703.jpg";

//创建一个图片对象用来装载要被添加水印的图片

Image imgPhoto = Image.FromFile(sourcePictureName);

//获取图片的宽和高

int phWidth = imgPhoto.Width;

int phHeight = imgPhoto.Height;

//

//建立一个bitmap,和我们需要加水印的图片一样大小

Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);

//SetResolution:设置此 Bitmap 的分辨率

//这里直接将我们需要添加水印的图片的分辨率赋给了bitmap

bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);

//Graphics:封装一个 GDI+ 绘图图面。

Graphics grPhoto = Graphics.FromImage(bmPhoto);

//设置图形的品质

grPhoto.SmoothingMode = SmoothingMode.AntiAlias;

//将我们要添加水印的图片按照原始大小描绘(复制)到图形中

grPhoto.DrawImage(

imgPhoto, // 要添加水印的图片

new Rectangle(0, 0, phWidth, phHeight), // 根据要添加的水印图片的宽和高

0, // X方向从0点开始描绘

0, // Y方向

phWidth, // X方向描绘长度

phHeight, // Y方向描绘长度

GraphicsUnit.Pixel); // 描绘的单位,这里用的是像素

//根据图片的大小我们来确定添加上去的文字的大小

//在这里我们定义一个数组来确定

int[] sizes = new int[] { 16, 14, 12, 10, 8, 6, 4 };

//字体

Font crFont = null;

//矩形的宽度和高度,SizeF有三个属性,分别为Height高,width宽,IsEmpty是否为空

SizeF crSize = new SizeF();

//利用一个循环语句来选择我们要添加文字的型号

//直到它的长度比图片的宽度小

for (int i = 0; i < 7; i++)

{

crFont = new Font("arial", sizes[i], FontStyle.Bold);

//测量用指定的 Font 对象绘制并用指定的 StringFormat 对象格式化的指定字符串。

crSize = grPhoto.MeasureString(waterWords, crFont);

// ushort 关键字表示一种整数数据类型

if ((ushort)crSize.Width < (ushort)phWidth)

break;

}

//截边5%的距离,定义文字显示(由于不同的图片显示的高和宽不同,所以按百分比截取)

int yPixlesFromBottom = (int)(phHeight * .05);

//定义在图片上文字的位置

float wmHeight = crSize.Height;

float wmWidth = crSize .Width ;

float xPosOfWm;

float yPosOfWm;

switch (position)

{

case ImagePosition .BottomMiddle :

xPosOfWm = phWidth / 2 ;

yPosOfWm = phHeight- wmHeight -10;

break ;

case ImagePosition .Center :

xPosOfWm = phWidth / 2;

yPosOfWm = phHeight / 2;

break ;

case ImagePosition .LeftBottom :

xPosOfWm = wmWidth;

yPosOfWm = phHeight - wmHeight - 10;

break ;

case ImagePosition .LeftTop :

xPosOfWm = wmWidth/2 ;

yPosOfWm = wmHeight / 2;

break;

case ImagePosition .RightTop :

xPosOfWm = phWidth - wmWidth - 10;

yPosOfWm = wmHeight;

break ;

case ImagePosition .RigthBottom :

xPosOfWm = phWidth - wmWidth - 10;

yPosOfWm = phHeight - wmHeight - 10;

break ;

case ImagePosition.TopMiddle :

xPosOfWm = phWidth / 2;

yPosOfWm = wmWidth;

break ;

default:

xPosOfWm = wmWidth;

yPosOfWm = phHeight - wmHeight - 10;

break;

}

//封装文本布局信息(如对齐、文字方向和 Tab 停靠位),显示操作(如省略号插入和国家标准 (National) 数字替换)和 OpenType 功能。

StringFormat StrFormat = new StringFormat();

//定义需要印的文字居中对齐

StrFormat.Alignment = StringAlignment.Center;

//SolidBrush:定义单色画笔。画笔用于填充图形形状,如矩形、椭圆、扇形、多边形和封闭路径。

//这个画笔为描绘阴影的画笔,呈灰色

int m_alpha = Convert .ToInt32 ( 256 * alpha);

SolidBrush semiTransBrush2 = new SolidBrush(Color.FromArgb(m_alpha, 0, 0, 0));

//描绘文字信息,这个图层向右和向下偏移一个像素,表示阴影效果

//DrawString 在指定矩形并且用指定的 Brush 和 Font 对象绘制指定的文本字符串。

grPhoto.DrawString(waterWords, //string of text

crFont, //font

semiTransBrush2, //Brush

new PointF(xPosOfWm + 1, yPosOfWm + 1), //Position

StrFormat);

//从四个 ARGB 分量(alpha、红色、绿色和蓝色)值创建 Color 结构,这里设置透明度为153

//这个画笔为描绘正式文字的笔刷,呈白色

SolidBrush semiTransBrush = new SolidBrush(Color.FromArgb(153, 255, 255, 255));

//第二次绘制这个图形,建立在第一次描绘的基础上

grPhoto.DrawString(waterWords, //string of text

crFont, //font

semiTransBrush, //Brush

new PointF(xPosOfWm, yPosOfWm), //Position

StrFormat);

//imgPhoto是我们建立的用来装载最终图形的Image对象

//bmPhoto是我们用来制作图形的容器,为Bitmap对象

imgPhoto = bmPhoto;

//释放资源,将定义的Graphics实例grPhoto释放,grPhoto功德圆满

grPhoto.Dispose();

//将grPhoto保存

imgPhoto.Save(targetImage, ImageFormat.Jpeg);

imgPhoto.Dispose();

return targetImage.Replace(PicturePath, "");

}

}

/// <summary>

/// 装载水印图片的相关信息

/// </summary>

public class WaterImage

{

public WaterImage ()

{

}

private string m_sourcePicture;

/// <summary>

/// 源图片地址名字(带后缀)

/// </summary>

public string SourcePicture

{

get { return m_sourcePicture; }

set { m_sourcePicture = value; }

}

private string m_waterImager;

/// <summary>

/// 水印图片名字(带后缀)

/// </summary>

public string WaterPicture

{

get { return m_waterImager; }

set { m_waterImager = value; }

}

private float m_alpha;

/// <summary>

/// 水印图片文字的透明度

/// </summary>

public float Alpha

{

get { return m_alpha; }

set { m_alpha = value; }

}

private ImagePosition m_postition;

/// <summary>

/// 水印图片或文字在图片中的位置

/// </summary>

public ImagePosition Position

{

get { return m_postition; }

set { m_postition = value; }

}

private string m_words;

/// <summary>

/// 水印文字的内容

/// </summary>

public string Words

{

get { return m_words; }

set { m_words = value; }

}

}

三、 图片+水印(透明)函数

<summary>

/// 添加图片水印

/// </summary>

/// <param name="path">原图片绝对地址</param>

/// <param name="Ext">文件后缀</param>

public static string addWaterMark(string path,string fileExt)

{

System.Drawing.Image image = System.Drawing.Image.FromFile(path);

Bitmap b = new Bitmap(image.Width, image.Height,System.Drawing.Imaging.PixelFormat.Format24bppRgb);

Graphics g = Graphics.FromImage(b);

g.Clear(Color.White);

g.DrawImage(image, 0, 0, image.Width, image.Height);

Image watermark = new Bitmap(ConfigurationSettings.AppSettings["PersonalPath"] + @"images\logo.jpg");

System.Drawing.Imaging.ImageAttributes imageAttributes = new System.Drawing.Imaging.ImageAttributes();

System.Drawing.Imaging.ColorMap colorMap = new System.Drawing.Imaging.ColorMap();

colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);

colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);

System.Drawing.Imaging.ColorMap[] remapTable = {colorMap};

imageAttributes.SetRemapTable(remapTable, System.Drawing.Imaging.ColorAdjustType.Bitmap);

float[][] colorMatrixElements = {

new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f},

new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f},

new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f},

new float[] {0.0f, 0.0f, 0.0f, 0.3f, 0.0f},

new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}

};

System.Drawing.Imaging.ColorMatrix colorMatrix = new System.Drawing.Imaging.ColorMatrix(colorMatrixElements);

imageAttributes.SetColorMatrix(colorMatrix, System.Drawing.Imaging.ColorMatrixFlag.Default, System.Drawing.Imaging.ColorAdjustType.Bitmap);

int xpos = 0;

int ypos = 0;

xpos = ((image.Width - watermark.Width) - 10);

ypos = image.Height - watermark.Height - 10;

g.DrawImage(watermark, new Rectangle(xpos, ypos, watermark.Width, watermark.Height), 0, 0, watermark.Width, watermark.Height, GraphicsUnit.Pixel, imageAttributes);

watermark.Dispose();

imageAttributes.Dispose();

//保存加水印过后的图片,删除原始图片

Random ro=new Random((int)DateTime.Now.Ticks);

string temppath = System.DateTime.Now.ToString("yyyy") + "\\" + System.DateTime.Now.ToString("MMdd");

string fileName = temppath + "\\" + DateTime.Now.ToString("yyyyMMddHHmmss") + ro.Next(10000) + fileExt;

string filepath = Functions.GetUserFactPath(User.GetUserFromSession().Adddate,User.GetUserFromSession().UserId) + "3\\";

b.Save(filepath + fileName);

b.Dispose();

image.Dispose();

if(File.Exists(path))

{

File.Delete(path);

}

return fileName;

}
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