您的位置:首页 > 其它

wpf 无边框窗口 最大化,缩放问题修复

2011-04-12 17:32 204 查看
声明:版权归原作者所有,本人稍微修改

public class WindowBehaviorHelper
{
private const int WM_NCHITTEST = 0x0084;    //测试消息
private const int WM_GETMINMAXINFO = 0x0024;//大小变化

private Window WindowTarget;                //目标窗口
private int WidthCorner = 4;                //拐角宽度
private int ThicknessTransparentBorder = 5; //透明宽度
private int ThicknessBorder = 4;            //边框宽度
private Point PointMouse = new Point();     //鼠标坐标
public enum HitTest : int                   //测试句柄
{
#region 测试句柄

HTERROR = -2,
HTTRANSPARENT = -1,
HTNOWHERE = 0,
HTCLIENT = 1,
HTCAPTION = 2,
HTSYSMENU = 3,
HTGROWBOX = 4,
HTSIZE = HTGROWBOX,
HTMENU = 5,
HTHSCROLL = 6,
HTVSCROLL = 7,
HTMINBUTTON = 8,
HTMAXBUTTON = 9,
HTLEFT = 10,
HTRIGHT = 11,
HTTOP = 12,
HTTOPLEFT = 13,
HTTOPRIGHT = 14,
HTBOTTOM = 15,
HTBOTTOMLEFT = 16,
HTBOTTOMRIGHT = 17,
HTBORDER = 18,
HTREDUCE = HTMINBUTTON,
HTZOOM = HTMAXBUTTON,
HTSIZEFIRST = HTLEFT,
HTSIZELAST = HTBOTTOMRIGHT,
HTOBJECT = 19,
HTCLOSE = 20,
HTHELP = 21

#endregion
}

//构造函数
public WindowBehaviorHelper(Window window)
{
this.WindowTarget = window;
}

//修复行为
public void RepairBehavior()
{
if (WindowTarget == null)
return;

this.WindowTarget.SourceInitialized += delegate
{
IntPtr handle = (new WindowInteropHelper(WindowTarget)).Handle;
HwndSource hwndSource = HwndSource.FromHwnd(handle);
if (hwndSource != null)
{
hwndSource.AddHook(WindowProc);
}
};
}

//消息循环
private IntPtr WindowProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
switch (msg)
{
case WM_NCHITTEST:

if (WindowTarget.WindowState != WindowState.Normal)
{
break;
}

this.PointMouse.X = (lParam.ToInt32() & 0xFFFF);
this.PointMouse.Y = (lParam.ToInt32() >> 16);

//窗口左上角
if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder
&& this.PointMouse.X <= this.WindowTarget.Left + this.ThicknessTransparentBorder + this.WidthCorner
&& this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder
&& this.PointMouse.Y <= this.WindowTarget.Top + this.ThicknessTransparentBorder + this.WidthCorner)
{
handled = true;
return new IntPtr((int)HitTest.HTTOPLEFT);
}
//窗口左下角
else if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder
&& this.PointMouse.X <= this.WindowTarget.Left + this.ThicknessTransparentBorder + this.WidthCorner
&& this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder
&& this.PointMouse.Y >= this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder - this.WidthCorner)
{
handled = true;
return new IntPtr((int)HitTest.HTBOTTOMLEFT);
}
//窗口右上角
else if (this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder
&& this.PointMouse.X >= this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder - this.WidthCorner
&& this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder
&& this.PointMouse.Y <= this.WindowTarget.Top + this.ThicknessTransparentBorder + this.WidthCorner)
{
handled = true;
return new IntPtr((int)HitTest.HTTOPRIGHT);
}
//窗口右下角
else if (this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder
&& this.PointMouse.X >= this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder - this.WidthCorner
&& this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder
&& this.PointMouse.Y >= this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder - this.WidthCorner)
{
handled = true;
return new IntPtr((int)HitTest.HTBOTTOMRIGHT);
}
//窗口左侧
else if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder
&& this.PointMouse.X <= this.WindowTarget.Left + this.ThicknessTransparentBorder + this.ThicknessBorder
&& this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder
&& this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder)
{
handled = true;
return new IntPtr((int)HitTest.HTLEFT);
}
//窗口右侧
else if (this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder
&& this.PointMouse.X >= this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder - this.ThicknessBorder
&& this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder
&& this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder)
{
handled = true;
return new IntPtr((int)HitTest.HTRIGHT);
}
//窗口上方
else if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder
&& this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder
&& this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder
&& this.PointMouse.Y <= this.WindowTarget.Top + this.ThicknessTransparentBorder + this.ThicknessBorder)
{
handled = true;
return new IntPtr((int)HitTest.HTTOP);
}
//窗口下方
else if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder
&& this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder
&& this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder
&& this.PointMouse.Y >= this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder - this.ThicknessBorder)
{
handled = true;
return new IntPtr((int)HitTest.HTBOTTOM);
}
//其他消息
else
{
break;
}

case WM_GETMINMAXINFO:
WmGetMinMaxInfo(hwnd, lParam);
handled = true;
break;

default:
break;
}
return IntPtr.Zero;
}

//更改最小化最大化时窗口位置大小
private void WmGetMinMaxInfo(IntPtr hwnd, IntPtr lParam)
{
MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO));

int MONITOR_DEFAULTTONEAREST = 0x00000002;
IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);

if (monitor != IntPtr.Zero)
{
MONITORINFO monitorInfo = new MONITORINFO();
GetMonitorInfo(monitor, monitorInfo);
RECT rcWorkArea = monitorInfo.rcWork;
RECT rcMonitorArea = monitorInfo.rcMonitor;
mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left) - 3;
mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top) - 3;
mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left) + 6;
mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top) + 6;
mmi.ptMinTrackSize.x = (int)this.WindowTarget.MinWidth;
mmi.ptMinTrackSize.y = (int)this.WindowTarget.MinHeight;
}

Marshal.StructureToPtr(mmi, lParam, true);
}

[DllImport("user32")]
internal static extern bool GetMonitorInfo(IntPtr hMonitor, MONITORINFO lpmi);
[DllImport("User32")]
internal static extern IntPtr MonitorFromWindow(IntPtr handle, int flags);

#region Nested type: MINMAXINFO
[StructLayout(LayoutKind.Sequential)]
internal struct MINMAXINFO
{
public POINT ptReserved;
public POINT ptMaxSize;
public POINT ptMaxPosition;
public POINT ptMinTrackSize;
public POINT ptMaxTrackSize;
}
#endregion

#region Nested type: MONITORINFO
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
internal class MONITORINFO
{
public int cbSize = Marshal.SizeOf(typeof(MONITORINFO));
public RECT rcMonitor;
public RECT rcWork;
public int dwFlags;
}
#endregion

#region Nested type: POINT
[StructLayout(LayoutKind.Sequential)]
internal struct POINT
{
public int x;
public int y;
public POINT(int x, int y)
{
this.x = x;
this.y = y;
}
}
#endregion

#region Nested type: RECT
[StructLayout(LayoutKind.Sequential, Pack = 0)]
internal struct RECT
{
public int left;
public int top;
public int right;
public int bottom;

public static readonly RECT Empty;

public int Width
{
get { return Math.Abs(right - left); }
}
public int Height
{
get { return bottom - top; }
}

public RECT(int left, int top, int right, int bottom)
{
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}

public RECT(RECT rcSrc)
{
left = rcSrc.left;
top = rcSrc.top;
right = rcSrc.right;
bottom = rcSrc.bottom;
}

public bool IsEmpty
{
get
{
return left >= right || top >= bottom;
}
}

public override string ToString()
{
if (this == Empty)
{
return "RECT {Empty}";
}
return "RECT { left : " + left + " / top : " + top + " / right : " + right + " / bottom : " + bottom + " }";
}

public override bool Equals(object obj)
{
if (!(obj is Rect))
{
return false;
}
return (this == (RECT)obj);
}

public override int GetHashCode()
{
return left.GetHashCode() + top.GetHashCode() + right.GetHashCode() + bottom.GetHashCode();
}

public static bool operator ==(RECT rect1, RECT rect2)
{
return (rect1.left == rect2.left && rect1.top == rect2.top && rect1.right == rect2.right && rect1.bottom == rect2.bottom);
}

public static bool operator !=(RECT rect1, RECT rect2)
{
return !(rect1 == rect2);
}
}
#endregion
}
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: