glFeedbackBuffer
2011-01-19 09:40
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glFeedbackBuffer
: controls feedback mode.
C Specification
|
Parameters
|
Description
|
Notes
|
Errors
|
Associated Gets
|
See Also
size
Specifies the maximum number of values that can be written into
buffer
.
type
Specifies a symbolic constant that describes the information that will be
returned for each vertex. GL_2D
, GL_3D
,
GL_3D_COLOR
, GL_3D_COLOR_TEXTURE
, and
GL_4D_COLOR_TEXTURE
are accepted.
buffer
Returns the feedback data.
The glFeedbackBuffer
function controls feedback. Feedback, like
selection, is a GL mode. The mode is selected by calling glRenderMode
with
GL_FEEDBACK
. When the GL is in feedback mode, no pixels are
produced by rasterization. Instead, information about primitives that would
have been rasterized is fed back to the application using the GL.
glFeedbackBuffer
has three arguments: buffer
is a
pointer to an array of floating-point values into which feedback information
is placed. size
indicates the size of the array.
type
is a symbolic constant describing the information that is
fed back for each vertex. glFeedbackBuffer
must be issued before
feedback mode is enabled (by calling glRenderMode
with argument
GL_FEEDBACK
). Setting GL_FEEDBACK
without
establishing the feedback buffer, or calling glFeedbackBuffer
while
the GL is in feedback mode, is an error.
When glRenderMode
is called while in
feedback mode, it returns the number of entries placed in the feedback array,
and resets the feedback array pointer to the base of the feedback buffer. The
returned value never exceeds size
. If the feedback data
required more room than was available in buffer
, glRenderMode
returns a negative value.
To take the GL out of feedback mode, call glRenderMode
with a parameter value
other than GL_FEEDBACK
.
While in feedback mode, each primitive, bitmap, or pixel rectangle that would
be rasterized generates a block of values that are copied into the feedback
array. If doing so would cause the number of entries to exceed the maximum,
the block is partially written so as to fill the array (if there is any room
left at all), and an overflow flag is set. Each block begins with a code
indicating the primitive type, followed by values that describe the
primitive's vertices and associated data. Entries are also written for
bitmaps and pixel rectangles. Feedback occurs after polygon culling and glPolygonMode
interpretation of
polygons has taken place, so polygons that are culled are not returned in the
feedback buffer. It can also occur after polygons with more than three edges
are broken up into triangles, if the GL implementation renders polygons by
performing this decomposition.
The glPassThrough
command can be
used to insert a marker into the feedback buffer. See glPassThrough
.
Following is the grammar for the blocks of values written into the feedback
buffer. Each primitive is indicated with a unique identifying value followed
by some number of vertices. Polygon entries include an integer value
indicating how many vertices follow. A vertex is fed back as some number of
floating-point values, as determined by type
. Colors are fed
back as four values in RGBA mode and one value in color index mode.
feedbackList
feedbackItem feedbackList | feedbackItem
feedbackItem
point | lineSegment | polygon | bitmap | pixelRectangle | passThru
point
GL_POINT_TOKEN
vertex
lineSegment
GL_LINE_TOKEN
vertex vertex | GL_LINE_RESET_TOKEN
vertex vertex
polygon
GL_POLYGON_TOKEN
n polySpec
polySpec
polySpec vertex | vertex vertex vertex
bitmap
GL_BITMAP_TOKEN
vertex
pixelRectangle
GL_DRAW_PIXEL_TOKEN
vertex | GL_COPY_PIXEL_TOKEN
vertex
passThru
GL_PASS_THROUGH_TOKEN
value
vertex
2d | 3d | 3dColor | 3dColorTexture | 4dColorTexture
2d
value value
3d
value value value
3dColor
value value value color
3dColorTexture
value value value color tex
4dColorTexture
value value value value color tex
color
rgba | index
rgba
value value value value
index
value
tex
value value value value
value
is a floating-point number, and n
is a floating-point
integer giving the number of vertices in the
polygon. GL_POINT_TOKEN
, GL_LINE_TOKEN
,
GL_LINE_RESET_TOKEN
, GL_POLYGON_TOKEN
,
GL_BITMAP_TOKEN
, GL_DRAW_PIXEL_TOKEN
,
GL_COPY_PIXEL_TOKEN
and GL_PASS_THROUGH_TOKEN
are symbolic floating-point constants. GL_LINE_RESET_TOKEN
is
returned whenever the line stipple pattern is reset. The data returned as a
vertex depends on the feedback type
.
The following table gives the correspondence between type
and
the number of values per vertex. k
is 1 in color index mode
and 4 in RGBA mode.
Feedback vertex coordinates are in window coordinates, except
w
, which is in clip coordinates. Feedback colors are lighted,
if lighting is enabled. Feedback texture coordinates are generated, if
texture coordinate generation is enabled. They are always transformed by the
texture matrix.
glFeedbackBuffer
,
when used in a display list,
is not compiled into
the display list but is executed immediately.
GL_INVALID_ENUM
is generated if type
is
not an accepted value.
GL_INVALID_VALUE
is generated if size
is
negative.
GL_INVALID_OPERATION
is generated if glFeedbackBuffer
is called while
the render mode is GL_FEEDBACK
, or if glRenderMode
is called with argument
GL_FEEDBACK
before glFeedbackBuffer
is called at
least once.
GL_INVALID_OPERATION
is generated if glFeedbackBuffer
is executed
between the execution of glBegin
and
the corresponding execution of glEnd
.
http://www.talisman.org/opengl-1.1/Reference/glFeedbackBuffer.html
: controls feedback mode.
C Specification
|
Parameters
|
Description
|
Notes
|
Errors
|
Associated Gets
|
See Also
C Specification
void glFeedbackBuffer( GLsizei size , GLenum type , GLfloat *buffer )
Parameters
sizeSpecifies the maximum number of values that can be written into
buffer
.
type
Specifies a symbolic constant that describes the information that will be
returned for each vertex. GL_2D
, GL_3D
,
GL_3D_COLOR
, GL_3D_COLOR_TEXTURE
, and
GL_4D_COLOR_TEXTURE
are accepted.
buffer
Returns the feedback data.
Description
The glFeedbackBufferfunction controls feedback. Feedback, like
selection, is a GL mode. The mode is selected by calling glRenderMode
with
GL_FEEDBACK
. When the GL is in feedback mode, no pixels are
produced by rasterization. Instead, information about primitives that would
have been rasterized is fed back to the application using the GL.
glFeedbackBuffer
has three arguments: buffer
is a
pointer to an array of floating-point values into which feedback information
is placed. size
indicates the size of the array.
type
is a symbolic constant describing the information that is
fed back for each vertex. glFeedbackBuffer
must be issued before
feedback mode is enabled (by calling glRenderMode
with argument
GL_FEEDBACK
). Setting GL_FEEDBACK
without
establishing the feedback buffer, or calling glFeedbackBuffer
while
the GL is in feedback mode, is an error.
When glRenderMode
is called while in
feedback mode, it returns the number of entries placed in the feedback array,
and resets the feedback array pointer to the base of the feedback buffer. The
returned value never exceeds size
. If the feedback data
required more room than was available in buffer
, glRenderMode
returns a negative value.
To take the GL out of feedback mode, call glRenderMode
with a parameter value
other than GL_FEEDBACK
.
While in feedback mode, each primitive, bitmap, or pixel rectangle that would
be rasterized generates a block of values that are copied into the feedback
array. If doing so would cause the number of entries to exceed the maximum,
the block is partially written so as to fill the array (if there is any room
left at all), and an overflow flag is set. Each block begins with a code
indicating the primitive type, followed by values that describe the
primitive's vertices and associated data. Entries are also written for
bitmaps and pixel rectangles. Feedback occurs after polygon culling and glPolygonMode
interpretation of
polygons has taken place, so polygons that are culled are not returned in the
feedback buffer. It can also occur after polygons with more than three edges
are broken up into triangles, if the GL implementation renders polygons by
performing this decomposition.
The glPassThrough
command can be
used to insert a marker into the feedback buffer. See glPassThrough
.
Following is the grammar for the blocks of values written into the feedback
buffer. Each primitive is indicated with a unique identifying value followed
by some number of vertices. Polygon entries include an integer value
indicating how many vertices follow. A vertex is fed back as some number of
floating-point values, as determined by type
. Colors are fed
back as four values in RGBA mode and one value in color index mode.
feedbackList
feedbackItem feedbackList | feedbackItem
feedbackItem
point | lineSegment | polygon | bitmap | pixelRectangle | passThru
point
GL_POINT_TOKEN
vertex
lineSegment
GL_LINE_TOKEN
vertex vertex | GL_LINE_RESET_TOKEN
vertex vertex
polygon
GL_POLYGON_TOKEN
n polySpec
polySpec
polySpec vertex | vertex vertex vertex
bitmap
GL_BITMAP_TOKEN
vertex
pixelRectangle
GL_DRAW_PIXEL_TOKEN
vertex | GL_COPY_PIXEL_TOKEN
vertex
passThru
GL_PASS_THROUGH_TOKEN
value
vertex
2d | 3d | 3dColor | 3dColorTexture | 4dColorTexture
2d
value value
3d
value value value
3dColor
value value value color
3dColorTexture
value value value color tex
4dColorTexture
value value value value color tex
color
rgba | index
rgba
value value value value
index
value
tex
value value value value
value
is a floating-point number, and n
is a floating-point
integer giving the number of vertices in the
polygon. GL_POINT_TOKEN
, GL_LINE_TOKEN
,
GL_LINE_RESET_TOKEN
, GL_POLYGON_TOKEN
,
GL_BITMAP_TOKEN
, GL_DRAW_PIXEL_TOKEN
,
GL_COPY_PIXEL_TOKEN
and GL_PASS_THROUGH_TOKEN
are symbolic floating-point constants. GL_LINE_RESET_TOKEN
is
returned whenever the line stipple pattern is reset. The data returned as a
vertex depends on the feedback type
.
The following table gives the correspondence between type
and
the number of values per vertex. k
is 1 in color index mode
and 4 in RGBA mode.
type | Coordinates | Color | Texture | Total Number of Values |
---|---|---|---|---|
GL_2D | x , y | 2 | ||
GL_3D | x , y , z | 3 | ||
GL_3D_COLOR | x , y , z | k | 3 + k | |
GL_3D_COLOR_TEXTURE | x , y , z | k | 4 | 7 + k |
GL_4D_COLOR_TEXTURE | x , y , z , w | k | 4 | 8 + k |
w
, which is in clip coordinates. Feedback colors are lighted,
if lighting is enabled. Feedback texture coordinates are generated, if
texture coordinate generation is enabled. They are always transformed by the
texture matrix.
Notes
glFeedbackBuffer,
when used in a display list,
is not compiled into
the display list but is executed immediately.
Errors
GL_INVALID_ENUMis generated if type
is
not an accepted value.
GL_INVALID_VALUE
is generated if size
is
negative.
GL_INVALID_OPERATION
is generated if glFeedbackBuffer
is called while
the render mode is GL_FEEDBACK
, or if glRenderMode
is called with argument
GL_FEEDBACK
before glFeedbackBuffer
is called at
least once.
GL_INVALID_OPERATION
is generated if glFeedbackBuffer
is executed
between the execution of glBegin
and
the corresponding execution of glEnd
.
http://www.talisman.org/opengl-1.1/Reference/glFeedbackBuffer.html
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