BasicTutorial5.h
2010-11-30 21:02
253 查看
/* ** @BasicTutorial5.h ** */ #ifndef __BasicTutorial5_h_ #define __BasicTutorial5_h_ #include "BaseApplication.h" class BasicTutorial5 : public BaseApplication { public: BasicTutorial5(void) {} virtual ~BasicTutorial5(void) {} protected: virtual void createScene(void); virtual bool frameRenderingQueued(const Ogre::FrameEvent& evt); private: bool processUnbufferedInput(const Ogre::FrameEvent& evt); }; #endif // #ifndef __BasicTutorial5_h_
相关文章推荐
- Dominik Göddeke -- GPGPU::Basic Math Tutorial
- 一步步了解ESB (二) Mule ESB-Basic Studio Tutorial
- Code & Comments For Basic Tutorial 6 in Ogre3d Wiki
- [转]Open Data Protocol (OData) Basic Tutorial
- BasicTutorial5.cpp
- Mule ESB-Basic Studio Tutorial
- OGRE 入门 二、Basic Tutorial 1 : An introduction to the most basic Ogre constructs
- Mule Example SpellChecker - Basic Studio Tutorial
- MathJax basic tutorial and quick reference
- gstreamer basic-tutorial-15 编译出现 basic-tutorial-15.c:1: fatal error: clutter-gst/clutter-gst.h......
- BasicTutorial2.h
- MathJax basic tutorial and quick reference
- CGLib basic tutorial
- Struts 2 Tutorial Basic MVC Architecture
- BasicTutorial2.cpp
- Mule ESB-Basic Studio Tutorial
- Latex公式编辑,适用于MarkDown编辑器 mathjax-basic-tutorial-and-quick-reference
- OGRE 入门 三、Basic Tutorial 2 : Cameras, Lights, and Shadows
- <The django book> & <Offical site basic tutorial> - 读书笔记
- Ogre1.8.1 Basic Tutorial 6 - The Ogre Startup Sequence