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在android的状态栏中增加menu,home和back快捷键的方法

2010-09-07 11:16 441 查看
需要说明的是:刚入手android没几天,对系统还不算很熟悉,这篇文章是基于前一篇转帖做的。只是觉得他的方法有些麻烦,而且改出来的效果也不是我想要的。

由于完全改了status bar,建议先做几张png图片,加到

Frameworks/base/core/res/res/drawable

下。最好做一张背景图,替换 statusbar_background.png

另外我又加了几张icon,分别是home menu和back的正常和按下状态。

这些图片为:

stat_home.png

stat_home_pressed.png

stat_back.png

stat_back_pressed.png

stat_menu.png

stat_menu_pressed.png

修改步骤为:

一.    修改xml界面

 

1. 增加图标

 

当然,更改整个status bar避免不要要对源码大刀修一下。我的该法是:

 修改status bar的layerout文件:

 

Frameworks/base/core/res/res/layout/status_bar.xml

在原来的linearlayout中新增三个image view

 

 

<LinearLayout android:id="@+id/icons"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="horizontal">

<ImageView android:id="@+id/status_home"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="top"
android:paddingTop="6dip"
android:paddingRight="10dip"
android:paddingLeft="10dip"
android:src="@drawable/stat_home" />

<com.android.server.status.IconMerger android:id="@+id/notificationIcons"
android:layout_width="0dip"
android:layout_weight="1"
android:layout_height="fill_parent"
android:layout_alignParentLeft="true"
android:paddingLeft="6dip"
android:gravity="center_vertical"
android:orientation="horizontal"/>

<LinearLayout android:id="@+id/statusIcons"
android:layout_width="wrap_content"
android:layout_height="fill_parent"
android:layout_alignParentRight="true"
android:paddingRight="6dip"
android:gravity="center_vertical"
android:orientation="horizontal"/>

<ImageView android:id="@+id/status_menu"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="top"
android:paddingTop="6dip"
android:paddingLeft="10dip"
android:paddingRight="10dip"
android:src="@drawable/stat_menu" />

<ImageView android:id="@+id/status_back"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="top"
android:paddingTop="6dip"
android:paddingRight="10dip"
android:paddingLeft="10dip"
android:src="@drawable/stat_back" />

/LinearLayout>
<LinearLayout android:id="@+id/icons"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="horizontal">
<ImageView android:id="@+id/status_home"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="top"
android:paddingTop="6dip"
android:paddingRight="10dip"
android:paddingLeft="10dip"
android:src="@drawable/stat_home" />
<com.android.server.status.IconMerger android:id="@+id/notificationIcons"
android:layout_width="0dip"
android:layout_weight="1"
android:layout_height="fill_parent"
android:layout_alignParentLeft="true"
android:paddingLeft="6dip"
android:gravity="center_vertical"
android:orientation="horizontal"/>

<LinearLayout android:id="@+id/statusIcons"
android:layout_width="wrap_content"
android:layout_height="fill_parent"
android:layout_alignParentRight="true"
android:paddingRight="6dip"
android:gravity="center_vertical"
android:orientation="horizontal"/>
<ImageView android:id="@+id/status_menu"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="top"
android:paddingTop="6dip"
android:paddingLeft="10dip"
android:paddingRight="10dip"
android:src="@drawable/stat_menu" />
<ImageView android:id="@+id/status_back"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="top"
android:paddingTop="6dip"
android:paddingRight="10dip"
android:paddingLeft="10dip"
android:src="@drawable/stat_back" />
</LinearLayout>
 

 

 

 

这样做的好处就是简单。同时保证最右端是home按钮,最左端是back按钮,不受它本来的约束。这样status bar上即可看到这些按钮了。

 

       图标的位置,可通过修改 paddingRight, paddingLeft 和paddingTop的值达到最佳视觉效果。

 

 

 

2. 修改status bar的高度。

 

既然要在status bar上增加那么几个按钮,当然是想要使用触摸操作的,android自带的status bar高度太小,不适用。对于7寸屏的话,50pixel的高度应该是差不多了。

 

修改高度很简单,如我转的shinning mm的博文。

 

修改frameworks/base/core/res/res/values/dimens.xml的status_bar_height属性

 

 

<!-- Height of the status bar -->
<dimen name="status_bar_height">50dip</dimen>
 

 

 

当然,如果相改title的高度,可以修改 Frameworks/base/core/res/res/values/themes.xml中的Window attributes的windowTitleSize值,不过我觉得没必要,改了反倒不好看了 :)

 

编译运行一下:

 

view plaincopy to clipboardprint?
~/donut$ source ./env.sh   
~/donut$ make –j8   
~/donut$ emulator –skin WVGA800  
~/donut$ source ./env.sh
~/donut$ make –j8
~/donut$ emulator –skin WVGA800

, 看状态栏是不是改变了?

 

 
二 为按钮添加动态效果
 
添加动态效果,就是触摸按下hilight,松开或者移出后恢复的动作。这一块,我是通过修改 frameworks/base/services/java/com/android/server/status/StatusBarView.java实现的。

 

1. 获取statusbar中新增加的icon的handler。
 
在类中新增加三个成员(这需要import android.widget.ImageView;):

 

ImageView mHomeIcon;
ImageView mBackIcon;
ImageView mMenuIcon;
ImageView mHomeIcon;
ImageView mBackIcon;
ImageView mMenuIcon;
 

 

 

 

同时增加三个常量,表示这些icon对应的键值(这需要import android.view.KeyEvent;)

 

public static final int RESV_KEY_HOME = KeyEvent.KEYCODE_HOME;
public static final int RESV_KEY_BACK = KeyEvent.KEYCODE_BACK;
public static final int RESV_KEY_MENU = KeyEvent.KEYCODE_MENU;;
public static final int RESV_KEY_HOME = KeyEvent.KEYCODE_HOME;
public static final int RESV_KEY_BACK = KeyEvent.KEYCODE_BACK;
public static final int RESV_KEY_MENU = KeyEvent.KEYCODE_MENU;;
 

 

//在onFinishInflate()中,获得实际的对象:
mHomeIcon = (ImageView)findViewById(R.id.status_home);
mBackIcon = (ImageView)findViewById(R.id.status_back);
mMenuIcon = (ImageView)findViewById(R.id.status_menu);
mHomeIcon = (ImageView)findViewById(R.id.status_home);
mBackIcon = (ImageView)findViewById(R.id.status_back);
mMenuIcon = (ImageView)findViewById(R.id.status_menu);
 

 

 

这三个对象就是我们在status_bar.xml中添加的。

 

2. 添加触摸处理。

首先,应该判断是那个图标被按下,这个我们在StatusBarView.Java的onTouchEvent中来判断。

这里,我做了一个小的按键状态,已方便处理按下、弹起和移出的动作。

首先增加两个状态成员:

view plaincopy to clipboardprint?
int mResvKeyState = -1;  //记住的上次按键状态, -1为无状态。   
int mResvKeyCode  = -1;  //记住的上次按键值,-1为无状态。  
 int mResvKeyState = -1;  //记住的上次按键状态, -1为无状态。
 int mResvKeyCode  = -1;  //记住的上次按键值,-1为无状态。

 

 

这样我的onTouchEvent就变成这样了:
@Override
public boolean onTouchEvent(MotionEvent event) {
if(mService.mExpanded==true || mService.mTracking==true){
if (event.getAction() != MotionEvent.ACTION_DOWN) {
mService.interceptTouchEvent(event);
}
return true;
}

if(mResvKeyState == -1) // remembered key state, no reserve
{
switch(getResvKeyArea(event)){
case RESV_KEY_HOME:
case RESV_KEY_BACK:
case RESV_KEY_MENU:
{
mResvKeyState = event.getAction();
mResvKeyCode  = getResvKeyArea(event);

updateResvKeyIcon(mResvKeyState, mResvKeyCode);
}
break;

default:
if (event.getAction() != MotionEvent.ACTION_DOWN) {
mService.interceptTouchEvent(event);
}
}
}else{
mResvKeyState = event.getAction(); // new state

if(mResvKeyState == MotionEvent.ACTION_MOVE){
if(mResvKeyCode != getResvKeyArea(event)){
/* out of bound, resume the icon */
updateResvKeyIcon(MotionEvent.ACTION_UP, mResvKeyCode);

mResvKeyCode  = -1;
mResvKeyState = -1;
}
}else if(mResvKeyState == MotionEvent.ACTION_UP){
updateResvKeyIcon(mResvKeyState, mResvKeyCode);
mResvKeyCode  = -1;
mResvKeyState = -1;
}else{
Log.d(TAG, "state machine error! Never be here!");
}
}

return true;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if(mService.mExpanded==true || mService.mTracking==true){
if (event.getAction() != MotionEvent.ACTION_DOWN) {
mService.interceptTouchEvent(event);
}
return true;
}
if(mResvKeyState == -1) // remembered key state, no reserve
{
switch(getResvKeyArea(event)){
case RESV_KEY_HOME:
case RESV_KEY_BACK:
case RESV_KEY_MENU:
{
mResvKeyState = event.getAction();
mResvKeyCode  = getResvKeyArea(event);
updateResvKeyIcon(mResvKeyState, mResvKeyCode);
}
break;

default:
if (event.getAction() != MotionEvent.ACTION_DOWN) {
mService.interceptTouchEvent(event);
}
}
}else{
mResvKeyState = event.getAction(); // new state

if(mResvKeyState == MotionEvent.ACTION_MOVE){
if(mResvKeyCode != getResvKeyArea(event)){
/* out of bound, resume the icon */
updateResvKeyIcon(MotionEvent.ACTION_UP, mResvKeyCode);

mResvKeyCode  = -1;
mResvKeyState = -1;
}
}else if(mResvKeyState == MotionEvent.ACTION_UP){
updateResvKeyIcon(mResvKeyState, mResvKeyCode);
mResvKeyCode  = -1;
mResvKeyState = -1;
}else{
Log.d(TAG, "state machine error! Never be here!");
}
}

return true;
}
 

 

里面用到的两个private方法简单实现如下:

 

private int getResvKeyArea(MotionEvent event)
{
if(  (event.getX() <= mHomeIcon.getRight())
&& (event.getY() <= this.getHeight()) ){
return RESV_KEY_HOME;
}
else if(  (event.getX() >= mBackIcon.getLeft())
&& (event.getY() <= this.getHeight()) ){
return RESV_KEY_BACK;
}
else if(  (event.getX() >= mMenuIcon.getLeft())
&& (event.getY() <= this.getHeight()) ){
return RESV_KEY_MENU;
}else
return -1;
}

private int updateResvKeyIcon(int state, int key)
{
if(key == RESV_KEY_BACK){
if(state == MotionEvent.ACTION_UP){
mBackIcon.setImageResource(com.android.internal.R.drawable.stat_back);
}else if(state == MotionEvent.ACTION_DOWN){
mBackIcon.setImageResource(com.android.internal.R.drawable.stat_back_pressed);
}
}else if(key == RESV_KEY_HOME){
if(state == MotionEvent.ACTION_UP){
mHomeIcon.setImageResource(com.android.internal.R.drawable.stat_home);
}else if(state == MotionEvent.ACTION_DOWN){
mHomeIcon.setImageResource(com.android.internal.R.drawable.stat_home_pressed);
}
}else if(key == RESV_KEY_MENU){
if(state == MotionEvent.ACTION_UP){
mMenuIcon.setImageResource(com.android.internal.R.drawable.stat_menu);
}else if(state == MotionEvent.ACTION_DOWN){
mMenuIcon.setImageResource(com.android.internal.R.drawable.stat_menu_pressed);
}
}

return 0;
}
private int getResvKeyArea(MotionEvent event)
{
if(  (event.getX() <= mHomeIcon.getRight())
&& (event.getY() <= this.getHeight()) ){
return RESV_KEY_HOME;
}
else if(  (event.getX() >= mBackIcon.getLeft())
&& (event.getY() <= this.getHeight()) ){
return RESV_KEY_BACK;
}
else if(  (event.getX() >= mMenuIcon.getLeft())
&& (event.getY() <= this.getHeight()) ){
return RESV_KEY_MENU;
}else
return -1;
}
private int updateResvKeyIcon(int state, int key)
{
if(key == RESV_KEY_BACK){
if(state == MotionEvent.ACTION_UP){
mBackIcon.setImageResource(com.android.internal.R.drawable.stat_back);
}else if(state == MotionEvent.ACTION_DOWN){
mBackIcon.setImageResource(com.android.internal.R.drawable.stat_back_pressed);
}
}else if(key == RESV_KEY_HOME){
if(state == MotionEvent.ACTION_UP){
mHomeIcon.setImageResource(com.android.internal.R.drawable.stat_home);
}else if(state == MotionEvent.ACTION_DOWN){
mHomeIcon.setImageResource(com.android.internal.R.drawable.stat_home_pressed);
}
}else if(key == RESV_KEY_MENU){
if(state == MotionEvent.ACTION_UP){
mMenuIcon.setImageResource(com.android.internal.R.drawable.stat_menu);
}else if(state == MotionEvent.ACTION_DOWN){
mMenuIcon.setImageResource(com.android.internal.R.drawable.stat_menu_pressed);
}
}

return 0;
}
 

 

 

同时,我不想再在按下这些icon的时候,触发下拉动作,我也改了onInterceptTouchEvent函数:

@Override
public boolean onInterceptTouchEvent(MotionEvent event) {
if(  (event.getX() > mHomeIcon.getRight())
&&  (event.getX() < mMenuIcon.getLeft())){
return mService.interceptTouchEvent(event)
? true : super.onInterceptTouchEvent(event);
}

return false;
}
@Override
public boolean onInterceptTouchEvent(MotionEvent event) {
if(  (event.getX() > mHomeIcon.getRight())
&&  (event.getX() < mMenuIcon.getLeft())){
return mService.interceptTouchEvent(event)
? true : super.onInterceptTouchEvent(event);
}
return false;
}
 

再编译一下,看一下结果 :) 是不是能动了?

 

 

三,添加相应事件

1. 添加新的intent
首先是新增一条intent, 在framework/base/core/java/android/content/intent.java中增加

 

@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_ICONKEY_CHANGED = "android.intent.action.ICONKEY_CHANGED";
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_ICONKEY_CHANGED = "android.intent.action.ICONKEY_CHANGED";
 

 

2. 发送intent 
  在StatusBarView.java的OnKeyEvent中,松开按键的分支else if(mResvKeyState == MotionEvent.ACTION_UP)操作中加入发送intent的动作:

 

Intent intent = new Intent(Intent.ACTION_ICONKEY_CHANGED);
intent.addFlags(Intent.FLAG_RECEIVER_REGISTERED_ONLY);
intent.putExtra("keycode",   mResvKeyCode);
mService.sendIntent(intent);
Intent intent = new Intent(Intent.ACTION_ICONKEY_CHANGED);
intent.addFlags(Intent.FLAG_RECEIVER_REGISTERED_ONLY);
intent.putExtra("keycode",   mResvKeyCode);
mService.sendIntent(intent);
 

 

 

 

这个intent是只有注册的接收者才能接收。

这里,我们是通过StatusBarService来发送这个intent的。

在StatusBarService.java中新增一个方法:

 

 

void sendIntent(Intent intent)
{
mContext.sendBroadcast(intent);
}
void sendIntent(Intent intent)
{
mContext.sendBroadcast(intent);
}
 

 

 

3.接收并处理intent
这个就要修改StatusBarPolicy.java了

首先,在构造函数中加入Intent的filter,注册号这个intent的receiver。

 

 

filter.addAction(Intent.ACTION_ICONKEY_CHANGED);
 

 

然后再private BroadcastReceiver mIntentReceiver = new BroadcastReceiver() 加入Intent的receiver动作;

 

else if (action.equals(Intent.ACTION_ICONKEY_CHANGED)) {
G, "Received ACTION_ICONKEY_CHANGED");
updateIconKeyAction(intent);
}
else if (action.equals(Intent.ACTION_ICONKEY_CHANGED)) {
Log.d(TAG, "Received ACTION_ICONKEY_CHANGED");
updateIconKeyAction(intent);
}
 

 

方法updateIconKeyAction的定义如下:

private final void updateIconKeyAction(Intent intent){
int     keycode = intent.getIntExtra("keycode", -1);

if(keycode != -1){
long now = SystemClock.uptimeMillis();

try {
KeyEvent down = new KeyEvent(now, now, KeyEvent.ACTION_DOWN, keycode, 0);
KeyEvent up = new KeyEvent(now, now, KeyEvent.ACTION_UP, keycode, 0);
(IWindowManager.Stub
.asInterface(ServiceManager.getService("window")))
.injectKeyEvent(down, false);
(IWindowManager.Stub
.asInterface(ServiceManager.getService("window")))
.injectKeyEvent(up, false);
} catch (RemoteException e) {
Log.i("Input", "DeadOjbectException");
}

}
}
private final void updateIconKeyAction(Intent intent){
int     keycode = intent.getIntExtra("keycode", -1);
if(keycode != -1){
long now = SystemClock.uptimeMillis();
try {
KeyEvent down = new KeyEvent(now, now, KeyEvent.ACTION_DOWN, keycode, 0);
KeyEvent up = new KeyEvent(now, now, KeyEvent.ACTION_UP, keycode, 0);
(IWindowManager.Stub
.asInterface(ServiceManager.getService("window")))
.injectKeyEvent(down, false);
(IWindowManager.Stub
.asInterface(ServiceManager.getService("window")))
.injectKeyEvent(up, false);
} catch (RemoteException e) {
Log.i("Input", "DeadOjbectException");
}

}
}
 

 

 

 

这样,基本上就完成了。

编译一下, 由于新增了一个intent,因此要先make update-api,

view plaincopy to clipboardprint?
~/donut$ source ./env.sh   
~/donut$ make update-api   
~/donut$ make –j8   
~/donut$ emulator –skin WVGA800  
~/donut$ source ./env.sh
~/donut$ make update-api
~/donut$ make –j8
~/donut$ emulator –skin WVGA800

另外,如果不是做phone,也可以在StatusBarPolicy.java中将所有phone相关的处理都删掉。

 

 
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