一个Windows C++的线程类实现
2010-08-10 15:16
483 查看
Thread.h
Thread.cpp
用法:
#include "Thread.h"
#include "ThreadPoolExecutor.h"
class R : public Runnable
{
public:
~R()
{
printf("~R/n");
}
void Run()
{
printf("Hello World/n");
}
};
int _tmain(int argc, _TCHAR* argv[])
{
R r;
CThread * t = NULL;
t = new CThread(&r);
t->Start();
t->Join();
getchar();
}
#ifndef __THREAD_H__ #define __THREAD_H__ #include <string> #include <windows.h> #include <process.h> class Runnable { public: virtual ~Runnable() {}; virtual void Run() = 0; }; class CThread : public Runnable { private: explicit CThread(const CThread & rhs); public: CThread(); CThread(Runnable * pRunnable); CThread(const char * ThreadName, Runnable * pRunnable = NULL); CThread(std::string ThreadName, Runnable * pRunnable = NULL); ~CThread(void); /** 开始运行线程 @arg bSuspend 开始运行时是否挂起 **/ bool Start(bool bSuspend = false); /** 运行的线程函数,可以使用派生类重写此函数 **/ virtual void Run(); /** 当前执行此函数线程等待线程结束 @arg timeout 等待超时时间,如果为负数,等待无限时长 **/ void Join(int timeout = -1); /** 恢复挂起的线程 **/ void Resume(); /** 挂起线程 **/ void Suspend(); /** 终止线程的执行 **/ bool Terminate(unsigned long ExitCode); unsigned int GetThreadID(); std::string GetThreadName(); void SetThreadName(std::string ThreadName); void SetThreadName(const char * ThreadName); private: static unsigned int WINAPI StaticThreadFunc(void * arg); private: HANDLE m_handle; Runnable * const m_pRunnable; unsigned int m_ThreadID; std::string m_ThreadName; volatile bool m_bRun; }; #endif
Thread.cpp
#include "Thread.h" CThread::CThread(void) : m_pRunnable(NULL), m_bRun(false) { } CThread::~CThread(void) { } CThread::CThread(Runnable * pRunnable) : m_ThreadName(""), m_pRunnable(pRunnable), m_bRun(false) { } CThread::CThread(const char * ThreadName, Runnable * pRunnable) : m_ThreadName(ThreadName), m_pRunnable(pRunnable), m_bRun(false) { } CThread::CThread(std::string ThreadName, Runnable * pRunnable) : m_ThreadName(ThreadName), m_pRunnable(pRunnable), m_bRun(false) { } bool CThread::Start(bool bSuspend) { if(m_bRun) { return true; } if(bSuspend) { m_handle = (HANDLE)_beginthreadex(NULL, 0, StaticThreadFunc, this, CREATE_SUSPENDED, &m_ThreadID); } else { m_handle = (HANDLE)_beginthreadex(NULL, 0, StaticThreadFunc, this, 0, &m_ThreadID); } m_bRun = (NULL != m_handle); return m_bRun; } void CThread::Run() { if(!m_bRun) { return; } if(NULL != m_pRunnable) { m_pRunnable->Run(); } m_bRun = false; } void CThread::Join(int timeout) { if(NULL == m_handle || !m_bRun) { return; } if(timeout <= 0) { timeout = INFINITE; } ::WaitForSingleObject(m_handle, timeout); } void CThread::Resume() { if(NULL == m_handle || !m_bRun) { return; } ::ResumeThread(m_handle); } void CThread::Suspend() { if(NULL == m_handle || !m_bRun) { return; } ::SuspendThread(m_handle); } bool CThread::Terminate(unsigned long ExitCode) { if(NULL == m_handle || !m_bRun) { return true; } if(::TerminateThread(m_handle, ExitCode)) { ::CloseHandle(m_handle); return true; } return false; } unsigned int CThread::GetThreadID() { return m_ThreadID; } std::string CThread::GetThreadName() { return m_ThreadName; } void CThread::SetThreadName(std::string ThreadName) { m_ThreadName = ThreadName; } void CThread::SetThreadName(const char * ThreadName) { if(NULL == ThreadName) { m_ThreadName = ""; } else { m_ThreadName = ThreadName; } } unsigned int CThread::StaticThreadFunc(void * arg) { CThread * pThread = (CThread *)arg; pThread->Run(); return 0; }
用法:
#include "Thread.h"
#include "ThreadPoolExecutor.h"
class R : public Runnable
{
public:
~R()
{
printf("~R/n");
}
void Run()
{
printf("Hello World/n");
}
};
int _tmain(int argc, _TCHAR* argv[])
{
R r;
CThread * t = NULL;
t = new CThread(&r);
t->Start();
t->Join();
getchar();
}
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