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在DLL中产生对话框的方法1

2010-04-28 17:07 330 查看
什么是Dll?

Stands for "Dynamic Link Library." A DLL (.dll) file contains a library of functions and other information that can be accessed by a Windows program. When a program is launched, links to the necessary .dll files are created. If a static link is created, the .dll files will be in use as long as the program is active. If a dynamic link is created, the .dll files will only be used when needed. Dynamic links help programs use resources, such as memory and hard drive space, more efficiently.

对话框:
对话框可以分为modal和modeless两种。

在Win32 Dll中创建modal对话框。
在一个Win32Dll中创建modal对话框非常简单,我们都知道,Win32函数DialogBox能够创建一个modal对话框,并且modal对话框的消息是独立于主程序消息循环的,所以可以直接在Dll内部建立对话框自己的窗口过程。下面就是一个在Win32 Dll中创建modal对话框的示例:
//name: Modal_Dialog.cpp
#include<windows.h>
#include"resource.h"
BOOL CALLBACK DlgProc(HWND hwnd,UINT Msg,WPARAM wParam,LPARAM lParam)
{
switch(Msg)
{
case WM_INITDIALOG:
return TRUE;

case WM_COMMAND:
switch(wParam)
{
case IDOK:
MessageBox(NULL,"这是一个modal对话框的例子","提示",MB_OK);
EndDialog(hwnd, 0);
return TRUE;
}
break;
}

return FALSE;
}

extern"C" __declspec(dllexport) void ShowDialog()
{
HINSTANCE hinst;
hinst=LoadLibrary("Modal_Dialog.dll"); //获取库所在的实例句柄
DialogBox(hinst,MAKEINTRESOURCE(IDD_DIALOG1),NULL,DlgProc);
FreeLibrary(hinst);
}
//name: Test.cpp
……
typedef void (*fp)();
HINSTANCE hDll;
fp Show;
hDll = LoadLibrary("Modal_Dialog.dll");
Show = (fp)GetProcAddress(hDll,"ShowDialog");
(*Show)();
FreeLibrary(hDll);
……
在Win32 Dll 中创建modeless对话框。
与modal对话框不同,modeless对话框的消息是要经过主程序消息循环的,这样一来,就必须在调用该Dll的主程序中处理对话框的消息循环,这就无法达到利用Dll来完成组件化开发的要求。其实我们可以人为的Modeless对话框创建一个窗口类,我们知道窗口过程是属于窗口类的,这样一来就有了主窗口的消息循环。
//name: Modeless_Dialog.cpp
#include <windows.h>
#include"resource.h"
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
BOOL CALLBACK DlgProc (HWND, UINT, WPARAM, LPARAM) ;

extern"C" int __declspec(dllexport) ShowDialog()
{
static TCHAR szAppName[] = TEXT ("Modeless_Dialog") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
HINSTANCE hInstance;
HWND hDialog;

hInstance = LoadLibrary("Modeless_Dialog.dll");


wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = DLGWINDOWEXTRA ; // Note!
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (hInstance, szAppName) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
hwnd = CreateWindow (szAppName, TEXT ("Modeless_Dialog"),
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;

// ShowWindow (hwnd, iCmdShow) ; //并不在这里显示主窗口
// UpdateWindow (hwnd) ;
hDialog = CreateDialog (hInstance, MAKEINTRESOURCE(IDD_DIALOG1), hwnd, DlgProc) ;

while (GetMessage (&msg, NULL, 0, 0))
{
if(hDialog==0||!IsDialogMessage(hDialog,&msg))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
}
return msg.wParam ;

}
BOOL CALLBACK DlgProc (HWND hDlg, UINT message,
WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_INITDIALOG :
return true;
case WM_COMMAND:
switch(wParam)
{
case(IDOK):
MessageBox(NULL,"这是一个modeless对话框的例子","提示",MB_OK);
DestroyWindow(hDlg);
PostQuitMessage (0) ;
return TRUE;
}
}
return FALSE;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
CreateDialog用来创建窗口,并且对话框模板要指定visible属性为True,只有这样才能显示对话框.
if(hDialog==0||!IsDialogMessage(hDialog,&msg))这一句是起消息分流作用的,对于属于对话框的消息一律交给对话框过程DlgProc来处理。
处理对话框的退出一定要使用DetroyWindow函数,并且要发送一个退出消息,使那个没有显示的主窗口也能够退出消息循环,不至于造成内存泄露。

本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/hailongchang/archive/2006/12/19/1448782.aspx
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