Five Great WPF 3D Nuggets
2010-04-26 17:06
260 查看
学习WPF 3D知识,先看看这几个人的作品:
If you're building a 3D application using Windows Presentation Foundation, you'll find these links handy:
Firstly, Daniel Lehenbauer shares the trackball implementation that we use internally in almost all of our 3D demos for using the mouse to navigate around a 3D space. To use it, you simply attach an instance of the trackball to the window and add the viewport to the Slaves collection surfaced on the trackball. It's a nice handy thing to add when you're importing some 3D geometries into your application.
Secondly, Pablo Fernicola pointed me to this fantastic tutorial by Mike Hodnick on creating 3D graphics with WPF. It's not so long as to be daunting, but clearly explained and detailed enough to give you the basics. Make sure you also read his epiphany as he explains why it's important to build more complex meshes rather than creating model groups of simple meshes. (By the way, if you want a more comprehensive primer of 3D graphics, I can personally recommend this title.)
Next up, I don't think I've ever linked to this 3D games tutorial on Digital Media Universe's site. WPF wasn't built as a 3D games engine, and I don't think the graphics on this site will give the Halo developers jitters, but they've spent some time building up a nice step-by-step tutorial.
I've posted this before, but it was a long while ago. Valentin Iliescu has built an awesome 3D chess game using WPF that demonstrates many key 3D concepts as well as offering a XAML Browser Application (XBAP) in-browser version. He's just added the source code for his samples, which gives me an excuse to highlight this again.
Lastly, many of the most impressive demos I've seen come from Robert Hogue, who's been quietly cranking away on new and innovative ways to use WPF from within the darkened cave where he sits in building 10! What I love about his samples is that they often demonstrate concepts that seem on the surface to be hard or impossible in WPF. For example, his mesh morph sample is required viewing for anyone who wants to do shape tweening between 3D models.
Hope some of these help you. If you're doing something innovative using 3D that I've missed, please add a comment below with a link to your site - I'd love to add to my list here!
From: http://blogs.msdn.com/tims/archive/2006/02/08/527850.aspx
If you're building a 3D application using Windows Presentation Foundation, you'll find these links handy:
Firstly, Daniel Lehenbauer shares the trackball implementation that we use internally in almost all of our 3D demos for using the mouse to navigate around a 3D space. To use it, you simply attach an instance of the trackball to the window and add the viewport to the Slaves collection surfaced on the trackball. It's a nice handy thing to add when you're importing some 3D geometries into your application.
Secondly, Pablo Fernicola pointed me to this fantastic tutorial by Mike Hodnick on creating 3D graphics with WPF. It's not so long as to be daunting, but clearly explained and detailed enough to give you the basics. Make sure you also read his epiphany as he explains why it's important to build more complex meshes rather than creating model groups of simple meshes. (By the way, if you want a more comprehensive primer of 3D graphics, I can personally recommend this title.)
Next up, I don't think I've ever linked to this 3D games tutorial on Digital Media Universe's site. WPF wasn't built as a 3D games engine, and I don't think the graphics on this site will give the Halo developers jitters, but they've spent some time building up a nice step-by-step tutorial.
I've posted this before, but it was a long while ago. Valentin Iliescu has built an awesome 3D chess game using WPF that demonstrates many key 3D concepts as well as offering a XAML Browser Application (XBAP) in-browser version. He's just added the source code for his samples, which gives me an excuse to highlight this again.
Lastly, many of the most impressive demos I've seen come from Robert Hogue, who's been quietly cranking away on new and innovative ways to use WPF from within the darkened cave where he sits in building 10! What I love about his samples is that they often demonstrate concepts that seem on the surface to be hard or impossible in WPF. For example, his mesh morph sample is required viewing for anyone who wants to do shape tweening between 3D models.
Hope some of these help you. If you're doing something innovative using 3D that I've missed, please add a comment below with a link to your site - I'd love to add to my list here!
From: http://blogs.msdn.com/tims/archive/2006/02/08/527850.aspx
相关文章推荐
- wpf动态加载obj格式的3D模型
- 聚焦3D地形编程第一章 The Journey into the great Outdoors
- WPF实现3D翻转的动画效果
- WPF 3D 平移模型+动画
- WPF 3D变形
- Five Great .NET Framework 4.5 Features
- 最优化WPF 3D性能(基于“Tier-2”硬件)
- WPF/E + 3D [来自Msdn forums]
- Wpf 3D入门指南(Windows Presentation Foundation (WPF) 3D Tutorial)(一)
- WPF 3D:使用变换中的TranslateTransform3D
- WPF 3D基础(1)
- WPF 3D编程介绍
- 好玩的WPF第四弹:用Viewport2DVisual3D实现3D旋转效果
- WPF 3D:使用GeometryModel3D的BackMaterial
- 好玩的WPF第四弹:用Viewport2DVisual3D实现3D旋转效果
- WPF中使用TranslateTransform3D修改CAD的3D旋转中心
- WPF 3D 知识点大全以及实例
- WPF利用HelixToolKit后台导入3D模型
- wpf之3d基础
- wpf做的3d滑动gallery