在animate控件中播放AVI动画
2010-04-12 21:55
225 查看
代码
执行结果:
// ex_83Dlg.cpp : implementation file // #include "stdafx.h" #include "ex_83.h" #include "ex_83Dlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CEx_83Dlg dialog CEx_83Dlg::CEx_83Dlg(CWnd* pParent /*=NULL*/) : CDialog(CEx_83Dlg::IDD, pParent) { //{{AFX_DATA_INIT(CEx_83Dlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CEx_83Dlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CEx_83Dlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP DDX_Control(pDX,IDC_ANIMATE1,m_AVI);//ZGHONG 需要加这个!! } BEGIN_MESSAGE_MAP(CEx_83Dlg, CDialog) //{{AFX_MSG_MAP(CEx_83Dlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_BUTTON1, OnButton1) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CEx_83Dlg message handlers BOOL CEx_83Dlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CEx_83Dlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CEx_83Dlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CEx_83Dlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CEx_83Dlg::OnButton1() { // TODO: Add your control notification handler code here char szFilter[]="AVI Files(*.avi)\0*avi\0\0"; CFileDialog dlg(TRUE); CString aa; dlg.m_ofn.lpstrFilter=(LPSTR)szFilter; if(dlg.DoModal()==IDOK) { aa= dlg.GetPathName(); m_AVI.Open(dlg.GetPathName()); m_AVI.Play(0,-1,-1); } }
执行结果:
![](http://pic002.cnblogs.com/img/hongzg1982/201004/2010041221542955.png)
相关文章推荐
- ANIMATE控件播放简单avi应用练习
- c#里什么控件可以播放视频(avi)?怎么实现
- CAnimateCtrl 动画播放控件
- Android高级控件(二)——SurfaceView实现GIF动画架包,播放GIF动画,自己实现功能的初体现
- Cocos2dx 帧动画播放动作类-Animate
- Android高级控件(二)——SurfaceView实现GIF动画架包,播放GIF动画,自己实现功能的初体现
- cocos2d-js 3.0 rc2 自定义UI控件组件 例子:能播放动画的MenuItem。MenuItemSprite的bug
- 添加动画(Animate控件)
- DuiLib中的GifAnim控件无法加载或者播放Gif动画的解决办法
- Delphi 自带GIF控件的动画图片加载和播放
- 组态王中播放FLASH动画控件的使用
- vb.net播放avi动画
- Delphi 自带GIF控件的动画图片加载和播放
- RuPengGame游戏引擎 精灵 createSprite 创建 setSpritePosition 设置位置 playSpriteAnimate 播放动画 setSpriteFlipX设置翻转 精灵图片下载地址
- C# 动画播放控件 改进
- iOS控件——UIView与UIImageView播放动画的实现方法
- 高精度动画播放控件
- 让TAnimate控件播放资源动画
- 自己定义控件 播放GIF动画
- c#里什么控件可以播放视频(avi)?怎么实现