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设计模式读书笔记之职责链模式(chain of responsibility)

2010-04-05 21:44 573 查看
职责链模式:当一个请求有可能被多个对象处理,则将这些对象连成一条链,并沿着这条链传递请求,直到该请求被处理为止。



单看上图, 你肯定看不出职责链模式的特征, 先举一个例子来说明一下. 比如一个员工想加工资, 他首先会告知team leader, 如果在team leader授权范围之内,则他可以办到, 否则,就要请求上级来处理,最后直到老板, 于是很容易写出这样的代码来:

public class Employee {
private TeamLeader tl;
private DeptManager deptMgr;
private GeneralManager gm;
private Boss boss;
//some other properties
public void addSalary(int x){
if(x<=100){
tl.addSalary(this, x);
}
else if(x<=500){
deptMgr.addSalary(this, x);
}
else if(x<=800){
gm.addSalary(this, x);
}
else{
boss.addSalary(this, x);
}
}
// some other methods
}


这个代码中的if else带来了坏味道, 同时, Employee必须知道他的每一个上司,并使Employee和每一个处理者(他的上司)耦合在一起. 其实一个Employee一般来说只需要和他的直接上司打交道就可以了. 就如下时序图所示.



把Employee的上司连成一条链, 即team leader持有他的上司部门经理, 部门经理持有他的上司总经理, 总经理持有他的上司老板. 则Employee只需要知道team leader即可.

加薪代码:

//
public interface Supervisor {
public void addSalary(Employee e, int added);
}

///////////////////
public class Employee {
public String name;
private Supervisor supervisor;
public Employee(String name){
this.name = name;
}
public void setSupervisor(Supervisor supervisor) {
this.supervisor = supervisor;
}
public void addSalary(int added){
if(supervisor!=null){
supervisor.addSalary(this, added);
}
}

}
///////////////////
public class TeamLeader implements Supervisor{
private Supervisor successor;
public TeamLeader(Supervisor s){
this.successor = s;
}
public void addSalary(Employee e, int added) {
if(added<100){
System.out.println("Team Leader: " + e.name + " want to add "
+ added + " salary, I can process it, done!");
}
else if(successor!=null){
System.out.println("Team Leader: " + e.name + " want to add "
+ added + " salary, I can't process it, but my supervisor can do!");
successor.addSalary(e, added);
}
}
}
///////////////////
public class DeptManager implements Supervisor{
private Supervisor successor;
public DeptManager(Supervisor s){
this.successor = s;
}
public void addSalary(Employee e, int added) {
if(added<500){
System.out.println("Dept Manager: " + e.name + " want to add "
+ added + " salary, I can process it, done!");
}
else if(successor!=null){
System.out.println("Dept Manager: " + e.name + " want to add "
+ added + " salary, I can't process it, but my supervisor can do!");
successor.addSalary(e, added);
}
}
}
///////////////////////
public class GeneralManager implements Supervisor{
private Supervisor successor;
public GeneralManager(Supervisor s){
this.successor = s;
}
public void addSalary(Employee e, int added) {
if(added<800){
System.out.println("General Manager: " + e.name + " want to add "
+ added + " salary, I can process it, done!");
}
else if(successor!=null){
System.out.println("General Manager: " + e.name + " want to add "
+ added + " salary, I can't process it, but my supervisor can do!");
successor.addSalary(e, added);
}
}
}
//////////////////
public class Boss implements Supervisor{
public Boss(){}
public void addSalary(Employee e, int added) {
//boss具有最终处理权限, 但是他打官腔
System.out.println("Boss: I will process it soon.");
}
}
/////////////////////////////
//测试用例
public class Test {
public static void main(String[] args) {
Employee e = new Employee("Jack");
Boss b = new Boss();
GeneralManager gm = new GeneralManager(b);
DeptManager dm = new DeptManager(gm);
TeamLeader tl = new TeamLeader(dm);
e.setSupervisor(tl);
e.addSalary(1200);
}
}
/////////////////////////////
//输出
//Team Leader: Jack want to add 1200 salary, I can't process it, but my supervisor can do!
//Dept Manager: Jack want to add 1200 salary, I can't process it, but my supervisor can do!
//General Manager: Jack want to add 1200 salary, I can't process it, but my supervisor can do!
//Boss: I will process it soon.


上面的代码有两个优点:

1 Employee不再依赖于具体的上司,转而依赖于抽象, 而且不必知道所有的上司;

2 如果新增了处理者, 只需要更改客户端代码, 即重新构造责任链就可以了.

 

基础代码:

package designpattern.chainofresponsibility;

public abstract class Handler {
//注意修饰符为protected,因为子类要访问他
protected Handler successor;

public void setSuccessor(Handler successor) {
this.successor = successor;
}

public abstract void handleRequest(int request);
}
//
package designpattern.chainofresponsibility;

public class ConcreteHandler1 extends Handler {
public void handleRequest(int request) {
if(request>=0&&request<10){
System.out.println("request handled by ConcreteHandler1");
return;
}
if(successor!=null){
System.out.println("ConcreteHandler1 can't handle this request, dispatch to next.");
successor.handleRequest(request);
}
}
}
//
package designpattern.chainofresponsibility;

public class ConcreteHandler2 extends Handler {
public void handleRequest(int request) {
if(request>=10&&request<20){
System.out.println("request handled by ConcreteHandler2");
return;
}
if(successor!=null){
System.out.println("ConcreteHandler2 can't handle this request, dispatch to next.");
successor.handleRequest(request);
}
}
}
//
package designpattern.chainofresponsibility;

public class ConcreteHandler3 extends Handler {
public void handleRequest(int request) {
if(request>=20&&request<30){
System.out.println("request handled by ConcreteHandler3");
return;
}
if(successor!=null){
System.out.println("ConcreteHandler3 can't handle this request, dispatch to next.");
successor.handleRequest(request);
}
}
}
//
package designpattern.chainofresponsibility;

public class ConcreteHandler4 extends Handler {
public void handleRequest(int request) {
if(request>=30){
System.out.println("request handled by ConcreteHandler3");
return;
}
}
}
//客户端测试用例
package designpattern.chainofresponsibility;

public class Client {
public static void main(String[] args){
Handler handler1 = new ConcreteHandler1();
Handler handler2 = new ConcreteHandler2();
Handler handler3 = new ConcreteHandler3();
Handler handler4 = new ConcreteHandler4();
handler1.setSuccessor(handler2);
handler2.setSuccessor(handler3);
handler3.setSuccessor(handler4);
handler1.handleRequest(60);
}
}


责任链模式的关键点在于把请求的处理者连成一条链,一个处理者可以处理当前请求,也有权决定是否沿着链朝上传递请求.

优点:

1 可以简化对象之间的连接,他们只需要知道一个后继者就行了;

2 可以很方便的增加或修改处理者。

 

注意:

一个请求可以传递到末端都得不到处理,因此需要考虑全面。

 

经典案例:

jdk中我真的没有找到合适的例子,网上说Java 1.0版本中的AWT库采用责任链模式和命令模式来处理GUI的事件,我觉得有兴趣你可以看一下源码.DHTML中的事件处理机制可以看作职责链模式,这种机制又叫事件冒泡(Event Bubbling)机制, 当页面中的一个dom节点捕获一个事件(比如鼠标双击), 当前节点的处理函数可以处理改事件,然后也可以决定是否向上冒泡让父元素继续处理这个事件.浏览器的事件处理机制也是这样的。

如果你想到了j2ee中的Filter,或者spring中的Interceptor和ExecutionChain, 那你就错了. 因为就实现方法上看, Filter和Interceptor以及ExecutionChain都不是职责链模式.
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