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hash实现--开放寻址方式

2009-11-30 19:49 162 查看
今天看了一下《算法导论》第十一章的散列表,里面有一节是关于开发寻址方式。

下面是我的简单的实现:

static const int __stl_num_primes = 28;
static const unsigned long __stl_prime_list[__stl_num_primes] =
{
53,         97,           193,         389,       769,
1543,       3079,         6151,        12289,     24593,
49157,      98317,        196613,      393241,    786433,
1572869,    3145739,      6291469,     12582917,  25165843,
50331653,   100663319,    201326611,   402653189, 805306457,
1610612741, 3221225473ul, 4294967291ul
};
unsigned int m = __stl_prime_list[0];

int Hash_Key(int key)
{
return key % m;
}

int Hash_Key1(int key)
{
return 1 + key % (m-1);
}
/* int Hash_Key(int key, int i)
{
return (Hash_Key(key) + i) % m;
} */

int Hash_Key(int key, int i)
{
return (Hash_Key(key) + i * Hash_Key1(key)) % m;
}

int Hash_Create(int *&hashTable)
{
if(0 == m)
{
hashTable = NULL;
return -1;
}
hashTable = new int[m];
if (NULL == hashTable)
{
return -1;
}
for(unsigned int i = 0; i < m; i++)
hashTable[i] = -1;
return 1;
}

int Hash_Insert(int *hashTable, int value)
{
int key = Hash_Key(value, 0);
for(unsigned int i = 1; i < m; i++)
{
if (-1 == hashTable[key])
{
hashTable[key] = value;
return key;
}
key = Hash_Key(value, i);
}
return -1;
}

int Hash_Find(int *hashTable, int value)
{
int key = Hash_Key(value, 0);
for(unsigned int i = 1; i < m; i++)
{
if(-1 == hashTable[key])
{
return -1;
}
if(value == hashTable[key])
{
return key;
}
key = Hash_Key(value, i);
}
return -1;
}

void Hash_Delete(int *hashTable)
{
delete []hashTable;
}


下面是测试:

int main()
{
srand(time(NULL));
unsigned int k;
unsigned int i;
clock_t begin, finish;
cin >> k;
for(i = 0; i < __stl_num_primes && k > __stl_prime_list[i]; i++);
m = __stl_prime_list[i];
int  *hap;
try
{
Hash_Create(hap);
}
catch(bad_alloc &e)
{
cout << "create wrong" << endl;
return -1;
}
begin = clock();
for(unsigned int i = 0; i < m / 10; i++)
{
int d = Random32()%m;
if( -1  == Hash_Insert(hap, d))
{
cout << "insert wrong" << endl;
}
}
finish = clock();
cout << "insert time";
cout << (double)(finish - begin)/CLOCKS_PER_SEC << endl;
begin = clock();
for(unsigned int i = 0; i < m / 10; i++)
{
int d = Random32()%m;
if( -1  == Hash_Find(hap, d))
{
//cout << d << "  find wrong" << endl;
}
}
finish = clock();
cout << (double)(finish - begin)/CLOCKS_PER_SEC << endl;
Hash_Delete(hap);
}


其中的Random32()的实现是:

unsigned int Random32(void) {

static const unsigned long x[55] = {
1410651636UL, 3012776752UL, 3497475623UL, 2892145026UL, 1571949714UL,
3253082284UL, 3489895018UL, 387949491UL, 2597396737UL, 1981903553UL,
3160251843UL, 129444464UL, 1851443344UL, 4156445905UL, 224604922UL,
1455067070UL, 3953493484UL, 1460937157UL, 2528362617UL, 317430674UL,
3229354360UL, 117491133UL, 832845075UL, 1961600170UL, 1321557429UL,
747750121UL, 545747446UL, 810476036UL, 503334515UL, 4088144633UL,
2824216555UL, 3738252341UL, 3493754131UL, 3672533954UL, 29494241UL,
1180928407UL, 4213624418UL, 33062851UL, 3221315737UL, 1145213552UL,
2957984897UL, 4078668503UL, 2262661702UL, 65478801UL, 2527208841UL,
1960622036UL, 315685891UL, 1196037864UL, 804614524UL, 1421733266UL,
2017105031UL, 3882325900UL, 810735053UL, 384606609UL, 2393861397UL };
static int init = 1;
static unsigned long y[55];
static int j, k;
unsigned long ul;

if (init)
{
int i;

init = 0;
for (i = 0; i < 55; i++) y[i] = x[i];
j = 24 - 1;
k = 55 - 1;
}

ul = (y[k] += y[j]);
if (--j < 0) j = 55 - 1;
if (--k < 0) k = 55 - 1;
return((unsigned int)ul);
}


c函数rand()产生的数在0~RAND_MAX之间(在我的机器,RAND_MAX的大小是32767),比较小,不利于测试,Random32函数

能产生0到unsigned int最大之间的数。

开放寻址的方式相对链表方式节省了空间(省了一个指针),但加大了插入和查找时间,特别如果插入的数重复太多的话,那么时间会有一个很大的提升。

下面是测试结果:



如果用rand代替Random32,测试结果是:



当到了10000000,对比一下就知道,那时间是花花的上去了。
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