Hydrax cfg file-HydraxDemo.hdx
2009-10-19 16:13
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#Hydrax version field //Hydrax版本
HydraxVersion=0.5.1
#Main options field // 位置
<vector3>Position=-5000x100x-5000 //(-5000, 100, -5000)
<float>PlanesError=10.5 //误差
#Shader mode: 0=HLSL, 1=CG, 2=GLSL //阴影模式(天空在水面的投影)
<int>ShaderMode=1 //阴影模式选择
<float>FullReflectionDistance=1e+011 //最远反射距离
<float>GlobalTransparency=0 //透明度
<float>NormalDistortion=0.075 //最近反射距离
<vector3>WaterColor=0.139765x0.359464x0.425373 //水颜色
#Components field //场景构成单元
Components=Sun|Foam|Depth|Smooth|Caustics|Underwater|UnderwaterReflections|UnderwaterGodRays
#Sun parameters //太阳参数
<vector3>SunPosition=0x10000x0 //太阳位置
<float>SunStrength=1.75 //阳光强度????(不清楚什么东东)
<float>SunArea=150 //太阳大小
<vector3>SunColor=1x0.9x0.6 //阳光颜色
#Foam parameters
<float>FoamMaxDistance=7.5e+007
<float>FoamScale=0.0075
<float>FoamStart=0
<float>FoamTransparency=1
#Depth parameters
<float>DepthLimit=90
#Smooth transitions parameters
<float>SmoothPower=5
#Caustics parameters
<float>CausticsScale=135
<float>CausticsPower=10.5
<float>CausticsEnd=0.8
#God rays parameters
<vector3>GodRaysExposure=0.76x2.46x2.29
<float>GodRaysIntensity=0.015
<float>GodRaysSpeed=5
<int>GodRaysNumberOfRays=100
<float>GodRaysRaysSize=0.03
<bool>GodRaysIntersections=false
#Rtt quality field(0x0 = Auto)
<size>Rtt_Quality_Reflection=0x0
<size>Rtt_Quality_Refraction=0x0
<size>Rtt_Quality_Depth=0x0
<size>Rtt_Quality_URDepth=0x0
<size>Rtt_Quality_GPUNormalMap=0x0
#Module options
Module=ProjectedGridVertex
<float>PG_ChoopyStrength=3.75 //水平方向运动强度
<bool>PG_ChoppyWaves=true
<int>PG_Complexity=54 //网格大小
<float>PG_Elevation=50
<bool>PG_ForceRecalculateGeometry=false
<bool>PG_Smooth=false
<float>PG_Strength=35 //垂直方向运动强度
#Noise options
Noise=Perlin
<int>Perlin_Octaves=8
<float>Perlin_Scale=0.085
<float>Perlin_Falloff=0.49
<float>Perlin_Animspeed=1.4
<float>Perlin_Timemulti=1.27
<float>Perlin_GPU_Strength=2
<vector3>Perlin_GPU_LODParameters=0.5x50x150000
HydraxVersion=0.5.1
#Main options field // 位置
<vector3>Position=-5000x100x-5000 //(-5000, 100, -5000)
<float>PlanesError=10.5 //误差
#Shader mode: 0=HLSL, 1=CG, 2=GLSL //阴影模式(天空在水面的投影)
<int>ShaderMode=1 //阴影模式选择
<float>FullReflectionDistance=1e+011 //最远反射距离
<float>GlobalTransparency=0 //透明度
<float>NormalDistortion=0.075 //最近反射距离
<vector3>WaterColor=0.139765x0.359464x0.425373 //水颜色
#Components field //场景构成单元
Components=Sun|Foam|Depth|Smooth|Caustics|Underwater|UnderwaterReflections|UnderwaterGodRays
#Sun parameters //太阳参数
<vector3>SunPosition=0x10000x0 //太阳位置
<float>SunStrength=1.75 //阳光强度????(不清楚什么东东)
<float>SunArea=150 //太阳大小
<vector3>SunColor=1x0.9x0.6 //阳光颜色
#Foam parameters
<float>FoamMaxDistance=7.5e+007
<float>FoamScale=0.0075
<float>FoamStart=0
<float>FoamTransparency=1
#Depth parameters
<float>DepthLimit=90
#Smooth transitions parameters
<float>SmoothPower=5
#Caustics parameters
<float>CausticsScale=135
<float>CausticsPower=10.5
<float>CausticsEnd=0.8
#God rays parameters
<vector3>GodRaysExposure=0.76x2.46x2.29
<float>GodRaysIntensity=0.015
<float>GodRaysSpeed=5
<int>GodRaysNumberOfRays=100
<float>GodRaysRaysSize=0.03
<bool>GodRaysIntersections=false
#Rtt quality field(0x0 = Auto)
<size>Rtt_Quality_Reflection=0x0
<size>Rtt_Quality_Refraction=0x0
<size>Rtt_Quality_Depth=0x0
<size>Rtt_Quality_URDepth=0x0
<size>Rtt_Quality_GPUNormalMap=0x0
#Module options
Module=ProjectedGridVertex
<float>PG_ChoopyStrength=3.75 //水平方向运动强度
<bool>PG_ChoppyWaves=true
<int>PG_Complexity=54 //网格大小
<float>PG_Elevation=50
<bool>PG_ForceRecalculateGeometry=false
<bool>PG_Smooth=false
<float>PG_Strength=35 //垂直方向运动强度
#Noise options
Noise=Perlin
<int>Perlin_Octaves=8
<float>Perlin_Scale=0.085
<float>Perlin_Falloff=0.49
<float>Perlin_Animspeed=1.4
<float>Perlin_Timemulti=1.27
<float>Perlin_GPU_Strength=2
<vector3>Perlin_GPU_LODParameters=0.5x50x150000
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