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聚焦WCF行为的扩展

2009-03-08 12:46 375 查看
WCF以其灵活的可扩展架构为开发者提供了方便,其中对行为的扩展或许是应用中最为常见的。自 定义对行为的扩展并不复杂,但仍有许多细节需要注意。在服务端,一般是对DispatchRuntime和DispatchOperation进行扩展, 扩展点包括了对参数和消息的检查,以及操作调用程序,它们对应的接口分别为 IParameterInspector,IDispatchMessageInspector以及IOperationInvoker。而在客户端,则是对ClientRuntime和ClientOperation进行扩展,扩展点包括对参数和消息的检查,对应的接口分别为 IParameterInspector和IClientMessageInspector。这些接口类型均被定义在 System.ServiceModel.Dispatcher命名空间下,其中IParameterInspector接口可以同时作用在服务端和客户 端。

对这些接口的实现,有点类似于AOP的实现,可以对方法调用前和调用后注入一些额外的逻辑,所以通常会将这些扩展称为侦听器。例如IParameterInspector接口,就定义了如下方法:

void AfterCall(string operationName, object[] outputs, object returnValue, object correlationState);

object BeforeCall(string operationName, object[] inputs);

在调用服务对象的目标方法前,会调用BeforeCall方法,而在调用后则会调用AfterCall方法。例如我们可在方法调用前检验计算方法的参数是否小于0,如果小于0则抛出异常:

public class CalculatorParameterInspector:IParameterInspector

{

public void BeforeCall(string operationName, object[] inputs)

{

int x = inputs[0] as int;

int y = inputs[1] as int;

if (x <0 || y < 0)

{

throw new FaultException("The number can not be less than zero.");

}

return null;

}

public void AfterCall(string operationName, object[] outputs, object returnValue, object correlationState)

{

//empty;

}

}

对消息的检查区分了服务端和客户端,接口方法根据消息传递的顺序刚好相反[注]。我们可以通过接口方法对消息进行处理,例如打印消息的Header:

public class PrintMessageInterceptor : IDispatchMessageInspector

{

#region IDispatchMessageInspector Members

public object AfterReceiveRequest(ref System.ServiceModel.Channels.Message request, IClientChannel channel, InstanceContext instanceContext)

{

MessageBuffer buffer = request.CreateBufferedCopy(Int32.MaxValue);

request = buffer.CreateMessage();

Console.WriteLine("After Receive Request:");

foreach (MessageHeader header in request.Headers)

{

Console.WriteLine(header);

}

Console.WriteLine(new string('*', 20));

return null;

}

public void BeforeSendReply(ref System.ServiceModel.Channels.Message reply, object correlationState)

{

MessageBuffer buffer = reply.CreateBufferedCopy(Int32.MaxValue);

reply = buffer.CreateMessage();

Console.WriteLine("Before Send Request:");

foreach (MessageHeader header in reply.Headers)

{

Console.WriteLine(header);

}

Console.WriteLine(new string('*', 20));

}

#endregion

}

WCF提供了四种类型的行为:服务行为、终结点行为、契约行为和操作行为。 这四种行为分别定义了四个接口:IServiceBehavior,IEndpointBehavior,IContractBehavior以及 IOperationBehavior。虽然是四个不同的接口,但它们的接口方法却基本相同,分别为 AddBindingParameters(),ApplyClientBehavior()以及ApplyDispatchBehavior()。注 意,IServiceBehavior由于只能作用在服务端,因此并不包含ApplyClientBehavior()方法

我们可以定义自己的类实现这些接口,但需要注意几点:

1、行为的作用范围,可以用如下表格表示:

作用域
接口
影响范围
服务
终结点
契约
操作
服务
IServiceBehavior
Y
Y
Y
Y
终结点
IEndpointBehavior
Y
Y
Y
契约
IContractBehavior
Y
Y
操作
IOperationBehavior
Y
2、可以利用自定义特性的方式添加扩展的服务行为、契约行为和操作行为,但不能添加终结点行为;可以利用配置文件添加扩展服务行为和终结点行为,但不能添加契约行为和操作行为。但这些扩展的行为都可以通过ServiceDescription添加

利用特性添加行为,意味着我们在定义自己的扩展行为时,可以将其派生自Attribute类,然后以特性方式添加。例如:

[AttributeUsage(AttributeTargets.Class|AttributeTargets.Interface)]

public class MyServiceBehavior:Attribute, IServiceBehavior...

[MyServiceBehavior]

public interface IService...

如果以配置文件的方式添加行为,则必须定义一个类继承自BehaviorExtensionElement(属 于命名空间System.ServiceModel.Configuration),然后重写属性BehaviorType以及 CreateBehavior()方法。BehaviorType属性返回的是扩展行为的类型,而CreateBehavior()方法则负责创建该扩展行为的对象实例:

public class MyBehaviorExtensionElement:BehaviorExtensionElement

{

public MyBehaviorExtensionElement() { }

public override Type BehaviorType

{

get { return typeof(MyServiceBehavior); }

}

protected override object CreateBehavior()

{

return new MyServiceBehavior();

}

}

如果配置的Element添加了新的属性,则需要为新增的属性应用ConfigurationPropertyAttribute,例如:

[ConfigurationProperty("providerName",IsRequired = true)]

public virtual string ProviderName

{

get

{

return this["ProviderName"] as string;

}

set

{

this["ProviderName"] = value;

}

}

配置文件中的配置方法如下所示:

<configuration>

<system.serviceModel>

<services>

<service name="MessageInspectorDemo.Calculator">

<endpoint behaviorConfiguration="messageInspectorBehavior"

address="http://localhost:801/Calculator"

binding="basicHttpBinding"

contract="MessageInspectorDemo.ICalculator"/>

</service>

</services>

<behaviors>

<serviceBehaviors>

<behavior name="messageInspectorBehavior">

<myBehaviorExtensionElement providerName="Test"/>

</behavior>

</serviceBehaviors>

</behaviors>

<extensions>

<behaviorExtensions>

<add name="myBehaviorExtensionElement"

type="MessageInspectorDemo.MyBehaviorExtensionElement, MessageInspectorDemo, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"/>

</behaviorExtensions>

</extensions>

</system.serviceModel>

</configuration>

注 意,在<serviceBehaviors>一节中,<behavior>下 的<myBehaviorExtensionElement>就是我们扩展的行为,providerName则是 MyBehaviorExtensionElement增加的属性。如果扩展了IEndpointBehavior,则配置节的名称 为<endpointBehaviors>。<extensions>节负责添加自定义行为的扩展。其 中,<add>中的name值与<behavior>下 的<myBehaviorExtensionElement>对应。

特别注意的是<extensions>下的 type值,必须是类型的full name。第一个逗点前的内容为完整的类型名(包括命名空间),第二部分为完整的命名空间。Version,Culture以及 PublicKeyToken也是缺一不可的。每个逗点后必须保留一个空格,否则无法正确添加扩展行为的配置。这与反射有关,但太容易让人忽略这一小细节。希望微软能在后来的版本中修订这个瑕疵。

3、在行为扩展的适当方法中,需要添加参数检查、消息检查或操作调用程序的扩展。这之间存在一定的对应关系。对于参数检查,我们需要在IOperationBehavior接口类型中的ApplyClientBehavior()以及ApplyDispatchBehavior()中添加。例如对于之前的CalculatorParameterInspector,我们可以定义一个类CalculatorParameterValidation:

public class CalculatorParameterValidation:Attribute, IOperationBehavior

{

#region IOperationBehavior Members

public void AddBindingParameters(OperationDescription operationDescription,

BindingParameterCollection bindingParameters)

{

}

public void ApplyClientBehavior(OperationDescription operationDescription,

ClientOperation clientOperation)

{

CalculatorParameterInspector inspector = new CalculatorParameterInspector();

clientOperation.ParameterInspectors.Add(inspector);

}

public void ApplyDispatchBehavior(OperationDescription operationDescription,

DispatchOperation dispatchOperation)

{

CalculatorParameterInspector inspector = new CalculatorParameterInspector();

dispatchOperation.ParameterInspectors.Add(inspector);

}

public void Validate(OperationDescription operationDescription)

{

}

#endregion

}

如果检查器与扩展行为在职责上没有分离的必要,一个更好的方法是定义一个类同时实现IParameterInspector和IOperationBehavior接口,例如:

public class CalculatorParameterValidation:Attribute, IParameterInspector, IOperationBehavior

{

#region IParameterInspector Members

public void BeforeCall(string operationName, object[] inputs)

{

int x = inputs[0] as int;

int y = inputs[1] as int;

if (x <0 || y < 0)

{

throw new FaultException("The number can not be less than zero.");

}

return null;

}

public void AfterCall(string operationName, object[] outputs, object returnValue, object correlationState)

{

//empty;

}

#endregion

#region IOperationBehavior Members

public void AddBindingParameters(OperationDescription operationDescription,

BindingParameterCollection bindingParameters)

{

}

public void ApplyClientBehavior(OperationDescription operationDescription,

ClientOperation clientOperation)

{

CalculatorParameterInspector inspector = new CalculatorParameterInspector();

clientOperation.ParameterInspectors.Add(this);

}

public void ApplyDispatchBehavior(OperationDescription operationDescription,

DispatchOperation dispatchOperation)

{

CalculatorParameterInspector inspector = new CalculatorParameterInspector();

dispatchOperation.ParameterInspectors.Add(this);

}

public void Validate(OperationDescription operationDescription)

{

}

#endregion

}

操作调用程序虽然通过IOperationBehavior进行关联,但确是通过DispatchOperation的Invoker属性。假定我们已经定义了一个实现IOperationInvoker的类MyOperationInvoker,则关联的方法为:

public class MyOperationInvokerBehavior : Attribute, IOperationBehavior

{

#region IOperationBehavior Members

public void AddBindingParameters(OperationDescription operationDescription,

BindingParameterCollection bindingParameters)

{

}

public void ApplyClientBehavior(OperationDescription operationDescription,

ClientOperation clientOperation)

{

}

public void ApplyDispatchBehavior(OperationDescription operationDescription,

DispatchOperation dispatchOperation)

{

dispatchOperation.Invoker = new MyOperationInvoker(dispatchOperation.Invoker);

}

public void Validate(OperationDescription operationDescription)

{

}

#endregion

}

至 于对Dispatch的消息检查,则可以通过IServiceBehavior,IEndpointBehavior或 IContractBehavior中DispatchRuntime的MessageInspectors添加;而对Client的消息检查则可以通过 IEndpointBehavior或IContractBehavior中ClientRuntime的MessageInspectors添加(注 意,此时与IServiceBehavior无关,因为它不会作用于客户端代理)。例如:

public class PrintMessageInspectorBehavior : IDispatchMessageInspector,IEndpointBehavior

{

//略去IDispatchMessageInspector接口成员的实现;

#region IEndpointBehavior Members

public void AddBindingParameters(ServiceEndpoint endpoint, BindingParameterCollection bindingParameters)

{

//empty;

}

public void ApplyClientBehavior(ServiceEndpoint endpoint, ClientRuntime clientRuntime)

{

clientRuntime.MessageInspectors.Add(this);

}

public void ApplyDispatchBehavior(ServiceEndpoint endpoint, EndpointDispatcher endpointDispatcher)

{

endpointDispatcher.DispatchRuntime.MessageInspectors.Add(this);

}

public void Validate(ServiceEndpoint endpoint)

{

//empty;

}

#endregion

}

如果实现的是IServiceBehavior接口,则需要遍历ApplyDispatchBehavior()方法中的ServiceHostBase对象:

public void ApplyDispatchBehavior(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase)

{

foreach (ChannelDispatcher channelDispatcher in serviceHostBase.ChannelDispatchers)

{

foreach (EndpointDispatcher endpointDispatcher in channelDispatcher .Endpoints)

{

endpointDispatcher.DispatchRuntime.MessageInspectors.Add(this);

}

}

}

注:IDispatchMessageInspector 接口的方法为BeforeSendReply()和AfterReceiveRequest();而IClientMessageInspector接口 的方法则为BeforeSendRequest()和AfterReceiveReply()。
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