OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
2008-12-09 17:19
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OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of classic OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems.
Coverage includes
*An entirely new chapter on OpenGL ES programming for handhelds
*Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux
*Up-to-the-minute coverage of OpenGL on Windows Vista
*New material on floating-point color buffers and off-screen rendering
*In-depth introductions to 3D modeling and object composition
*Expert techniques for utilizing OpenGLs programmable shading language
*Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more
*A fully updated API reference, and an all-new section of full-color images
http://rapidshare.com/files/58141473/0321498828.zip http://depositfiles.com/files/1878867
OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of classic OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems.
Coverage includes
*An entirely new chapter on OpenGL ES programming for handhelds
*Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux
*Up-to-the-minute coverage of OpenGL on Windows Vista
*New material on floating-point color buffers and off-screen rendering
*In-depth introductions to 3D modeling and object composition
*Expert techniques for utilizing OpenGLs programmable shading language
*Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more
*A fully updated API reference, and an all-new section of full-color images
http://rapidshare.com/files/58141473/0321498828.zip http://depositfiles.com/files/1878867
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