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Delphi编写系统服务七:完成端口演示

2008-11-28 17:07 253 查看
在开发大量Socket并发服务器,完成端口加重叠I/O是迄今为止最好的一种解决方案,下面是简单的介绍:
“完成端口”模型是迄今为止最为复杂的一种I/O模型,特别适合需要同时管理为数众多的套接字,采用这种模型,往往可以达到最佳的系统性能。但是只适合Windows NT和Windows 2000及以上操作系统。因其设计的复杂性,只有在你的应用程序需要同时管理数百乃至上千套接字的时候,而且希望随着系统内安装的CPU数量增多,应用程序的性能也可以线性提升,才考虑采用“完成端口”模型。
重叠I/O(Overlapped I/O)模型使应用程序达到更佳的系统性能。重叠模型的基本设计原理便是让应用程序使用一个重叠的数据结构,一次投递一个或多个Winsock I/O请求。针对哪些提交的请求,在它们完成之后,应用程序可为它们提供服务。该模型适用于除Windows CE之外的各种Windows平台。
开发完成端口最具有挑战是线程个数和管理内存,创建一个完成端口后,就需要创建一个或多个“工作者线程”,以便在I/O请求投递给完成端口对象后,为完成端口提供服务。但是到底应创建多少个线程,这实际正是完成端口最为复杂的一个方面,一般采用的是为每一个CPU分配一个线程(有的是CPU个数加1,有的是CPU*2的线程个数)。内存分配效率低是因为应用程序在分配内存的时候,系统内核需要不停的Lock/UnLock,而且在多CPU的情况下,会成为整个程序性能的瓶颈,不能随CPU的个数增加而性能提高,一种比较好的做法一个一次分配多块内存。
下面是我写一个的完成端口的演示程序,在我的电脑上测试可以达到链接5100个客服端,服务器性能还很好,由于我写的客服端占用资源比较的,最后直接重启了,具体见代码。演示程序主要的瓶颈在于发消息的这一块,在实际应用中应去掉。

(配置:操作系统 Microsoft Windows XP Professional 操作系统 Service Pack 版本 Service Pack 2;CPU:Intel(R) Pentium(R)4 2.40GHz 2.40GHz;内存:2G;主板:华硕P4P800)。

主要源代码:(Delphi 7编写),下载地址:http://download.csdn.net/source/818039

{*******************************************************}
{ }
{ 高性能服务器,这个是一个演示DEMO }
{ }
{ 联系邮箱:fansheng_hx@163.com }
{ }
{*******************************************************}

unit IOCPSvr;

interface

uses
Windows, Messages, WinSock2, Classes, SysUtils, SyncObjs;

const
{* 每一次发送和接收的数据缓冲池大小 *}
MAX_BUFSIZE = 4096;
{* 关闭客户端通知消息 *}
WM_CLIENTSOCKET = WM_USER + $2000;

type
{* Windows Socket 消息 *}
TCMSocketMessage = packed record
Msg: Cardinal;
Socket: TSocket;
SelectEvent: Word;
SelectError: Word;
Result: Longint;
end;

{* IOCP服务器运行轨迹 *}
TSocketEvent = (seInitIOPort, seUninitIOPort, seInitThread, seUninitThread,
seInitSocket, seUninitSocket, seConnect, seDisconnect, seListen, seAccept, seWrite, seRead);
const
CSSocketEvent: array[TSocketEvent] of string = ('InitIOPort', 'UninitIOPort', 'InitThread', 'UninitThread',
'InitSocket', 'UninitSocket', 'Connect', 'Disconnect', 'Listen', 'Accept', 'Write', 'Read');
type
{* 产生错误类型 *}
TErrorEvent = (eeGeneral, eeSend, eeReceive, eeConnect, eeDisconnect, eeAccept);

{* 完成端口传递的结构体 *}
TIOCPStruct = packed record
Overlapped: OVERLAPPED;
wsaBuffer: TWSABUF;
Event: TSocketEvent; //读或写
Buffer: array [0..MAX_BUFSIZE - 1] of Char;
Assigned: Boolean; //表示已经分配给某个客户端
Active: Boolean; //客服端内部使用,表示是否正在使用
end;
PIOCPStruct = ^TIOCPStruct;

EMemoryBuffer = class(Exception);
ESocketError = class(Exception);

TMemoryManager = class;
TServerSocket = class;
TSymmetricalSocket = class;

TMemoryManager = class
private
{* 管理内存使用 *}
FList: TList;
{* 分配和释放时候使用的锁 *}
FLock: TCriticalSection;
{* 服务器 *}
FServerSocket: TServerSocket;
function GetCount: Integer;
function GetIOCPStruct(AIndex: Integer): PIOCPStruct;
public
constructor Create(AServerSocket: TServerSocket; ACount: Integer); overload;
constructor Create(AServerSocket: TServerSocket); overload;
destructor Destroy; override;

{* 分配内存使用权 *}
function Allocate: PIOCPStruct;
{* 释放内存使用权 *}
procedure Release(AValue: PIOCPStruct);
property Server: TServerSocket read FServerSocket;
property Count: Integer read GetCount;
property Item[AIndex: Integer]: PIOCPStruct read GetIOCPStruct;
end;

{* 客服端链接服务器触发此事件,如果要拒绝链接,把AConnect := False *}
TOnBeforeConnect = procedure(ASymmIP: string; AConnect: Boolean) of object;
{* 链接完成之后触发此事件 *}
TOnAfterConnect = procedure(ASymmetricalSocket: TSymmetricalSocket) of object;
{* 断开连接触发事件 *}
TOnAfterDisconnect = procedure(ASymmetricalSocket: TSymmetricalSocket) of object;
{* 收到数据会触发此事件 *}
TOnDataEvent = procedure(ASymmetricalSocket: TSymmetricalSocket; AData: Pointer;
ACount: Integer) of object;
{* 错误触发事件 *}
TOnErrorEvent = procedure(AError: Integer; AErrorString: string; AInfo: string; var AHandleError: Boolean) of object;
{* 服务器运行LOG *}
TOnLog = procedure (ASocketEvent: TSocketEvent; AInfo: string) of object;

{* 服务器,负责建立完成端口,管理内存和管理客服端,及Socket消息循环 *}
TServerSocket = class
private
{* 内存管理 *}
FMemory: TMemoryManager;
{* 端口 *}
FPort: Integer;
{* 套接字 *}
FSocket: TSocket;
{* 完成端口句柄 *}
FIOCPHandle: THandle;
{* 消息循环句柄 *}
FHandle: THandle;
{* 对等的客服端 *}
FClients: TList;
{* 服务器运行线程 *}
FThreads: TList;
{* 监听线程 *}
FAcceptThread: TThread;
{* 表示是否激活 *}
FActive: Boolean;
{* 锁 *}
FLock: TCriticalSection;
{* 错误触发事件 *}
FOnError: TOnErrorEvent;
{* 书写LOG *}
FOnLog: TOnLog;
{* 接收连接事件 *}
FOnBeforeConnect: TOnBeforeConnect;
{* 连接成功之后的事件 *}
FOnAfterConnect: TOnAfterConnect;
{* 断开连接事件 *}
FOnAfterDisconnect: TOnAfterDisconnect;
{* 接收数据 *}
FOnRead: TOnDataEvent;

procedure WndProc(var AMsg: TMessage);
{* 激活 *}
procedure Open;
{* 关闭 *}
procedure Close;
{* 设置激活/关闭 *}
procedure SetActive(AValue: Boolean);
{* 触发错误 *}
function CheckError(AErrorCode: Integer = -1; AInfo: string = ''): Boolean;
{* 触发LOG *}
procedure DoLog(ASocketEvent: TSocketEvent; AInfo: string = '');
{* 设置端口 *}
procedure SetPort(AValue: Integer);
{* 注册一个客服端,由于在另外一个线程中调用,需要加锁 *}
procedure RegisterClient(ASocket: TSymmetricalSocket);
{* 反注册一个客服端,由于在另外一个线程中调用,需要加锁 *}
procedure UnRegisterClient(ASocket: TSymmetricalSocket);
{* 通过Socket句柄查找对等的TSymmetricalSocket *}
function FindSymmClient(ASocket: TSocket): TSymmetricalSocket;
{* 客服端关闭消息 *}
procedure WMClientClose(var AMsg: TCMSocketMessage); message WM_CLIENTSOCKET;
{* 连接时触发的事件 *}
function DoConnect(ASocket: TSocket): Boolean;
{* 连接完成之后触发事件 *}
procedure DoAfterConnect(ASymSocket: TSymmetricalSocket);
{* 连接断开触发事件 *}
procedure DoDisConnect(ASymSocket: TSymmetricalSocket);
{* 接收数据触发的事件 *}
procedure DoRead(ASymmetricalSocket: TSymmetricalSocket; AData: Pointer;
ACount: Integer);
{* 获得客服端个数 *}
function GetClientCount: Integer;
function GetClient(const AIndex: Integer): TSymmetricalSocket;
public
constructor Create;
destructor Destroy; override;
{* 接收一个客服端,被接收线程调用 *}
procedure AcceptClient;

property Port: Integer read FPort write SetPort;
property Socket: TSocket read FSocket;
property Handle: THandle read FHandle;
property Active: Boolean read FActive write SetActive;
property MemoryManager: TMemoryManager read FMemory;
{* 事件 *}
property OnError: TOnErrorEvent read FOnError write FOnError;
property OnLog: TOnLog read FOnLog write FOnLog;
property OnRead: TOnDataEvent read FOnRead write FOnRead;
property OnBeforeConnect: TOnBeforeConnect read FOnBeforeConnect write FOnBeforeConnect;
property OnAfterConnect: TOnAfterConnect read FOnAfterConnect write FOnAfterConnect;
property OnAfterDisConnect: TOnAfterDisconnect read FOnAfterDisconnect write FOnAfterDisconnect;
property ClientCount: Integer read GetClientCount;
property Client[const AIndex: Integer]: TSymmetricalSocket read GetClient;
end;

{* 接收数据、发送数据及管理分配的内存 *}
TSymmetricalSocket = class
private
FSocket: TSocket;
FServer: TServerSocket;
FAssignMemory: TList;
FRemoteAddress, FRemoteHost: string;
FRemotePort: Integer;

{* 准备接收数据 *}
function PrepareRecv(AIOCPStruct: PIOCPStruct = nil): Boolean;
{* 获得完成端口内存块使用权 *}
function Allocate: PIOCPStruct;
{* 处理接收的数据 *}
function WorkBlock(AIOCPStruct: PIOCPStruct; ACount: DWORD): Integer;
{* 获得地方IP *}
function GetRemoteIP: string;
{* 获得远程机器名 *}
function GetRemoteHost: string;
{* 获得远程端口 *}
function GetRemotePort: Integer;
public
constructor Create(ASvrSocket: TServerSocket; ASocket: TSocket);
destructor Destroy; override;
{* 发送数据 *}
function Write(var ABuf; ACount: Integer): Integer;
function WriteString(const AValue: string): Integer;

property Socket: TSocket read FSocket;
property RemoteAddress: string read GetRemoteIP;
property RemoteHost: string read GetRemoteHost;
property RemotePort: Integer read GetRemotePort;
end;

TSocketThread = class(TThread)
private
FServer: TServerSocket;
public
constructor Create(AServer: TServerSocket);
end;

TAcceptThread = class(TSocketThread)
protected
procedure Execute; override;
end;

TWorkThread = class(TSocketThread)
protected
procedure Execute; override;
end;

implementation

uses
RTLConsts;

const
SHUTDOWN_FLAG = $FFFFFFFF;

{ TMemoryManager }

constructor TMemoryManager.Create(AServerSocket: TServerSocket;
ACount: Integer);
var
i: Integer;
pIOCPData: PIOCPStruct;
begin
inherited Create;
FList := TList.Create;
FLock := TCriticalSection.Create;
for i := 1 to ACount do
begin
New(pIOCPData);
FillChar(pIOCPData^, SizeOf(PIOCPStruct), 0);
{* 下面两句其实由FillChar已经完成,在这写,只是为了强调 *}
pIOCPData.Assigned := False;
pIOCPData.Active := False;
FList.Add(pIOCPData);
end;
end;

function TMemoryManager.Allocate: PIOCPStruct;
var
i: Integer;
begin
FLock.Enter;
try
Result := nil;
for i := 0 to FList.Count - 1 do
begin
Result := FList[i];
if not Result.Assigned then
Break;
end;
if (not Assigned(Result)) or (Result.Assigned) then
begin
New(Result);
FList.Add(Result);
end;
FillChar(Result^, SizeOf(TIOCPStruct), 0);
Result.Assigned := True;
Result.Active := False;
finally
FLock.Leave;
end;
end;

constructor TMemoryManager.Create(AServerSocket: TServerSocket);
begin
Create(AServerSocket, 200);
end;

destructor TMemoryManager.Destroy;
var
i: Integer;
begin
for i := 0 to FList.Count - 1 do
FreeMem(FList[i]);
FList.Clear;
FList.Free;
FLock.Free;
inherited;
end;

function TMemoryManager.GetCount: Integer;
begin
Result := FList.Count;
end;

function TMemoryManager.GetIOCPStruct(AIndex: Integer): PIOCPStruct;
begin
Result := nil;
if (AIndex >= FList.Count) or (AIndex < 0) then
EMemoryBuffer.CreateFmt(SListIndexError, [AIndex])
else
Result := FList[AIndex];
end;

procedure TMemoryManager.Release(AValue: PIOCPStruct);
begin
FLock.Enter;
try
AValue.Assigned := False;
AValue.Active := False;
finally
FLock.Leave;
end;
end;

{ TServerSocket }

constructor TServerSocket.Create;
begin
FMemory := TMemoryManager.Create(Self);
FClients := TList.Create;
FThreads := TList.Create;
FSocket := INVALID_SOCKET;
FLock := TCriticalSection.Create;

FPort := 6666;
FAcceptThread := nil;
FIOCPHandle := 0;
FHandle := AllocateHWnd(WndProc);
end;

destructor TServerSocket.Destroy;
begin
//关闭完成端口
SetActive(False);
FThreads.Free;
FClients.Free;
DeallocateHWnd(FHandle);
FMemory.Free;
FLock.Free;
inherited;
end;

procedure TServerSocket.Open;
var
SystemInfo: TSystemInfo;
i: Integer;
Thread: TThread;
Addr: TSockAddr;
WSData: TWSAData;
begin
try
if WSAStartup($0202, WSData) <> 0 then
begin
raise ESocketError.Create('WSAStartup');
end;
DoLog(seInitIOPort); //初始化完成端口
FIOCPHandle := CreateIoCompletionPort(INVALID_HANDLE_VALUE, 0, 0, 0);
if FIOCPHandle = 0 then
CheckError;

DoLog(seInitThread); //初始化工作线程
GetSystemInfo(SystemInfo);
for i := 0 to SystemInfo.dwNumberOfProcessors * 2 -1 do
begin
Thread := TWorkThread.Create(Self);
FThreads.Add(Thread);
end;

DoLog(seInitSocket); //建立套接字
FSocket := WSASocket(PF_INET, SOCK_STREAM, 0, nil, 0, WSA_FLAG_OVERLAPPED);
if FSocket = INVALID_SOCKET then CheckError;

FillChar(Addr, SizeOf(TSockAddr), 0);
Addr.sin_family := AF_INET;
Addr.sin_port := htons(FPort);
Addr.sin_addr.S_addr := htonl(INADDR_ANY);
CheckError(bind(FSocket, @Addr, SizeOf(TSockAddr)), 'bind');

DoLog(seListen); //开始监听
CheckError(listen(FSocket, 5), 'listen');
FAcceptThread := TAcceptThread.Create(Self);
except
on E: Exception do
begin
Close;
CheckError(GetLastError, E.Message);
end;
end;
end;

procedure TServerSocket.Close;
var
i: Integer;
Thread: TThread;
begin
try
WSACleanup;
DoLog(seUninitSocket);
FAcceptThread.Terminate;
if FSocket <> INVALID_SOCKET then
begin
closesocket(FSocket);
FSocket := INVALID_SOCKET;
end;

DoLog(seUninitThread);
for i := FThreads.Count - 1 downto 0 do
begin
Thread := FThreads[i];
Thread.Terminate;
PostQueuedCompletionStatus(FIOCPHandle, 0, 0, Pointer(SHUTDOWN_FLAG))
end;
FThreads.Clear;

for i := FClients.Count - 1 downto 0 do
begin
TSymmetricalSocket(FClients[i]).Free;
end;
FClients.Clear;

DoLog(seUninitIOPort);
CloseHandle(FIOCPHandle);
FIOCPHandle := 0;
except
on E: Exception do
begin
Close;
CheckError(-1, E.Message);
end;
end;
end;

procedure TServerSocket.SetActive(AValue: Boolean);
begin
if FActive = AValue then Exit;
FActive := AValue;
if FActive then
Open
else
Close;
end;

procedure TServerSocket.WndProc(var AMsg: TMessage);
begin
try
Dispatch(AMsg);
except
if Assigned(ApplicationHandleException) then
ApplicationHandleException(Self);
end;
end;

function TServerSocket.CheckError(AErrorCode: Integer; AInfo: string): Boolean;
var
HandleError: Boolean;
begin
Result := True;
if AErrorCode = 0 then Exit;
if AErrorCode = -1 then
AErrorCode := WSAGetLastError;
if AErrorCode = -1 then
AErrorCode := GetLastError;
if (AErrorCode <> WSAEWOULDBLOCK) and (AErrorCode <> ERROR_IO_PENDING) and
(AErrorCode <> 0) then
begin
if Assigned(FOnError) then
begin
HandleError := False;
FOnError(AErrorCode, SysErrorMessage(AErrorCode), AInfo, HandleError);
if HandleError then Exit;
end;
raise ESocketError.CreateFmt(SWindowsSocketError,
[SysErrorMessage(AErrorCode), AErrorCode, AInfo]);
end;
end;

procedure TServerSocket.DoLog(ASocketEvent: TSocketEvent; AInfo: string);
begin
if Assigned(FOnLog) then FOnLog(ASocketEvent, AInfo);
end;

procedure TServerSocket.DoRead(ASymmetricalSocket: TSymmetricalSocket;
AData: Pointer; ACount: Integer);
begin
if Assigned(FOnRead) then
FOnRead(ASymmetricalSocket, AData, ACount);
end;

procedure TServerSocket.SetPort(AValue: Integer);
begin
if FActive then
raise ESocketError.Create('IOCP is acitve, cann''t change port');
FPort := AValue;
end;

procedure TServerSocket.RegisterClient(ASocket: TSymmetricalSocket);
begin
FLock.Enter;
try
if FClients.IndexOf(ASocket) = -1 then
begin
FClients.Add(ASocket);
DoAfterConnect(ASocket);
{* 注册关闭通知消息 *}
WSAAsyncSelect(ASocket.Socket, FHandle, WM_CLIENTSOCKET, FD_CLOSE);
end;
finally
FLock.Leave;
end;
end;

procedure TServerSocket.UnRegisterClient(ASocket: TSymmetricalSocket);
var
iIndex: Integer;
begin
FLock.Enter;
try
iIndex := FClients.IndexOf(ASocket);
if iIndex <> -1 then
begin
FClients.Delete(iIndex);
DoDisConnect(ASocket);
end;
finally
FLock.Leave;
end;
end;

procedure TServerSocket.AcceptClient;
var
Addr: TSockAddrIn;
iAddrLen: Integer;
ClientWinSocket: TSocket;
SymmSocket: TSymmetricalSocket;
begin
iAddrLen := SizeOf(TSockAddrIn);
ClientWinSocket := WinSock2.WSAAccept(Socket, nil, nil, nil, 0);
if ClientWinSocket <> INVALID_SOCKET then
begin
if (not Active) or (not DoConnect(ClientWinSocket)) then
begin
closesocket(ClientWinSocket);
Exit;
end;
try
DoLog(seAccept);
SymmSocket := TSymmetricalSocket.Create(Self, ClientWinSocket);
DoLog(seConnect);
except
closesocket(ClientWinSocket);
CheckError;
Exit;
end;
if CreateIoCompletionPort(ClientWinSocket, FIOCPHandle, DWORD(SymmSocket), 0) = 0 then
begin
CheckError(GetLastError, 'CreateIoCompletionPort');
SymmSocket.Free;
end
else
SymmSocket.PrepareRecv;
end;
end;

procedure TServerSocket.DoAfterConnect(ASymSocket: TSymmetricalSocket);
begin
if Assigned(FOnAfterConnect) then FOnAfterConnect(ASymSocket);
end;

function TServerSocket.DoConnect(ASocket: TSocket): Boolean;
var
SockAddrIn: TSockAddrIn;
Size: Integer;
begin
Result := True;
if Assigned(FOnBeforeConnect) then
begin
Size := SizeOf(TSockAddrIn);
CheckError(getpeername(ASocket, SockAddrIn, Size), 'getpeername');
FOnBeforeConnect(inet_ntoa(SockAddrIn.sin_addr), Result);
end;
end;

procedure TServerSocket.DoDisConnect(ASymSocket: TSymmetricalSocket);
begin
if Assigned(FOnAfterDisconnect) then FOnAfterDisconnect(ASymSocket);
end;

function TServerSocket.FindSymmClient(
ASocket: TSocket): TSymmetricalSocket;
var
i: Integer;
begin
Result := nil;
FLock.Enter;
try
for i := 0 to FClients.Count - 1 do
begin
Result := FClients[i];
if ASocket = Result.Socket then
Break
else
Result := nil;
end;
finally
FLock.Leave;
end;
end;

function TServerSocket.GetClient(const AIndex: Integer): TSymmetricalSocket;
begin
Result := FClients[AIndex];
end;

function TServerSocket.GetClientCount: Integer;
begin
Result := FClients.Count;
end;

procedure TServerSocket.WMClientClose(var AMsg: TCMSocketMessage);
var
ASymmSocket: TSymmetricalSocket;
begin
if AMsg.SelectEvent = FD_CLOSE then
begin
ASymmSocket := FindSymmClient(AMsg.Socket);
if Assigned(ASymmSocket) then
ASymmSocket.Free;
end;
end;

{ TSocketThread }

constructor TSocketThread.Create(AServer: TServerSocket);
begin
FServer := AServer;
inherited Create(False);
FreeOnTerminate := True;
end;

{ TAcceptThread }

procedure TAcceptThread.Execute;
begin
inherited;
while not Terminated and FServer.Active do
begin
FServer.AcceptClient;
end;
end;

{ TWorkThread }

procedure TWorkThread.Execute;
var
ASymSocket: TSymmetricalSocket;
AIOCPStruct: PIOCPStruct;
iWorkCount: Cardinal;
begin
inherited;
while (not Terminated) and (FServer.Active) do
begin
AIOCPStruct := nil;
iWorkCount := 0;
ASymSocket := nil;
if not GetQueuedCompletionStatus(FServer.FIOCPHandle, iWorkCount,
DWORD(ASymSocket), POVerlapped(AIOCPStruct), INFINITE) then
begin
if Assigned(ASymSocket) then
FreeAndNil(ASymSocket);
Continue;
end;

if Cardinal(AIOCPStruct) = SHUTDOWN_FLAG then Break; //退出标志
if not FServer.Active then Break; //退出

{* 客户可能超时 或是断开连接,I/O失败 应放在通知结束的后面 *}
if iWorkCount = 0 then
begin
//FreeAndNil(ASymSocket); //不在这儿释放,而是接收释放消息来释放
Continue;
end;
FServer.DoLog(AIOCPStruct.Event);
if ASymSocket.WorkBlock(AIOCPStruct, iWorkCount) = -1 then
begin
FreeAndNil(ASymSocket);
end;
end;
end;

{ TSymmetricalSocket }

constructor TSymmetricalSocket.Create(ASvrSocket: TServerSocket;
ASocket: TSocket);
begin
FServer := ASvrSocket;
FSocket := ASocket;
FAssignMemory := TList.Create;
FServer.RegisterClient(Self);
//PrepareRecv;
end;

destructor TSymmetricalSocket.Destroy;
var
i: Integer;
Linger: TLinger;
begin
FServer.UnRegisterClient(Self);
FillChar(Linger, SizeOf(TLinger), 0); //优雅关闭
setsockopt(FSocket, SOL_SOCKET, SO_LINGER, @Linger, Sizeof(Linger));
closesocket(FSocket);
for i := FAssignMemory.Count - 1 downto 0 do
FServer.MemoryManager.Release(FAssignMemory[i]);
FAssignMemory.Free;
inherited;
end;

function TSymmetricalSocket.Allocate: PIOCPStruct;
var
i: Integer;
begin
for i := 0 to FAssignMemory.Count - 1 do
begin
Result := FAssignMemory[i];
if not Result.Active then
begin
Result.Active := True;
Exit;
end;
end;
Result := FServer.MemoryManager.Allocate;
FAssignMemory.Add(Result);
Result.Active := True;
end;

function TSymmetricalSocket.PrepareRecv(AIOCPStruct: PIOCPStruct = nil): Boolean;
var
iFlags, iTransfer: Cardinal;
ErrCode: Integer;
begin
if not Assigned(AIOCPStruct) then
AIOCPStruct := Allocate;
iFlags := 0;
AIOCPStruct.Event := seRead;
FillChar(AIOCPStruct.Buffer, SizeOf(AIOCPStruct.Buffer), 0);
FillChar(AIOCPStruct.Overlapped, SizeOf(AIOCPStruct.Overlapped), 0);
AIOCPStruct.wsaBuffer.buf := @AIOCPStruct.Buffer;
AIOCPStruct.wsaBuffer.len := MAX_BUFSIZE;
Result := WSARecv(FSocket, @AIOCPStruct.wsaBuffer, 1, @iTransfer, @iFlags, @AIOCPStruct.Overlapped, nil) <> SOCKET_ERROR;
if not Result then
begin
ErrCode := WSAGetLastError;
Result := ErrCode = ERROR_IO_PENDING;
if not Result then
FServer.CheckError(ErrCode, 'WSARecv');
end;
end;

function TSymmetricalSocket.WorkBlock(AIOCPStruct: PIOCPStruct;
ACount: DWORD): Integer;
var
ErrCode: Integer;
iSend, iFlag: Cardinal;
begin
Result := 0;
try
case AIOCPStruct.Event of
seRead: //接收数据
begin
FServer.DoRead(Self, @AIOCPStruct.Buffer[0], ACount);
if PrepareRecv(AIOCPStruct) then
Result := ACount;
end;
seWrite: //发送数据
begin
Dec(AIOCPStruct.wsaBuffer.len, ACount);
if AIOCPStruct.wsaBuffer.len <= 0 then
begin
AIOCPStruct.Active := False;
end
else
begin
FillChar(AIOCPStruct.Overlapped, SizeOf(AIOCPStruct.Overlapped), 0);
iFlag := 0;
if SOCKET_ERROR = WSASend(FSocket, @AIOCPStruct.wsaBuffer, 1, @iSend,
iFlag, @AIOCPStruct.Overlapped, nil) then
begin
ErrCode := WSAGetLastError;
if ErrCode <> ERROR_IO_PENDING then
FServer.CheckError(ErrCode, 'WSASend');
end
else Result := iSend;
end;
end;
end;
except
Result := 0;
end;
end;

function TSymmetricalSocket.Write(var ABuf; ACount: Integer): Integer;
var
AIOCPStruct: PIOCPStruct;
ErrCode: Integer;
iFlag, iSend: Cardinal;
begin
Result := ACount;
if Result = 0 then Exit;
AIOCPStruct := Allocate;
iFlag := 0;
AIOCPStruct.Event := seWrite;
FillChar(AIOCPStruct.Buffer[0], SizeOf(AIOCPStruct.Buffer), 0);
CopyMemory(@AIOCPStruct.Buffer[0], @ABuf, ACount);
AIOCPStruct.wsaBuffer.buf := @AIOCPStruct.Buffer[0];
AIOCPStruct.wsaBuffer.len := Result;

if SOCKET_ERROR = WSASend(FSocket, @AIOCPStruct.wsaBuffer, 1, @iSend, iFlag,
@AIOCPStruct.Overlapped, nil) then
begin
ErrCode := WSAGetLastError;
if ErrCode <> ERROR_IO_PENDING then
begin
Result := SOCKET_ERROR;
FServer.CheckError(ErrCode, 'WSASend');
end;
end;
end;

function TSymmetricalSocket.WriteString(const AValue: string): Integer;
begin
Result := Write(Pointer(AValue)^, Length(AValue));
end;

function TSymmetricalSocket.GetRemoteIP: string;
var
SockAddrIn: TSockAddrIn;
iSize: Integer;
HostEnt: PHostEnt;
begin
if FRemoteAddress = '' then
begin
iSize := SizeOf(SockAddrIn);
FServer.CheckError(getpeername(FSocket, SockAddrIn, iSize), 'getpeername');
FRemoteAddress := inet_ntoa(SockAddrIn.sin_addr);
end;
Result := FRemoteAddress;
end;

function TSymmetricalSocket.GetRemotePort: Integer;
var
SockAddrIn: TSockAddrIn;
iSize: Integer;
HostEnt: PHostEnt;
begin
if FRemoteAddress = '' then
begin
iSize := SizeOf(SockAddrIn);
FServer.CheckError(getpeername(FSocket, SockAddrIn, iSize), 'getpeername');
FRemotePort := ntohs(SockAddrIn.sin_port);
end;
Result := FRemotePort;
end;

function TSymmetricalSocket.GetRemoteHost: string;
var
SockAddrIn: TSockAddrIn;
iSize: Integer;
HostEnt: PHostEnt;
begin
if FRemoteAddress = '' then
begin
iSize := SizeOf(SockAddrIn);
FServer.CheckError(getpeername(FSocket, SockAddrIn, iSize), 'getpeername');
HostEnt := gethostbyaddr(@SockAddrIn.sin_addr.S_addr, 4, PF_INET);
if HostEnt <> nil then FRemoteHost := HostEnt.h_name;
end;
Result := FRemoteHost
end;

end.
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