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AS3 CookBook学习整理(三)

2008-11-20 14:09 232 查看
1.在可视化对象列表中添加项目

解决方法:
Flash Player 现在把ActionScript 虚拟机(AVM)和渲染引擎两块功能集成在一起了。AVM 完成执行ActionScript 代码,而渲染引擎负责在屏幕上绘制对象,绘制对象需要两步骤:通过ActionScript引擎创建可视化对象。渲染引擎把可视化对象绘制在屏幕上。

AVM中创建了一个可视化对象后,并没有绘制在屏幕上,因为它还不存在于渲染引擎里,要把它放到渲染引擎里需要添加该对象到可视化对象列表,通过调用DisplayObjectContainer实例的addChild()或addChildAt()方法添加。

Example:

package {

import flash.display.Shape;

import flash.display.Sprite;

public class Sample1120 extends Sprite

{

public function Sample1120()

{

var red:Shape = new Shape();

var green:Shape = new Shape();

var blue:Shape = new Shape();

red.graphics.beginFill(0xFF0000);

red.graphics.drawCircle(10,20,10);

red.graphics.endFill();

green.graphics.beginFill(0x00FF00);

green.graphics.drawCircle(15,25,10);

green.graphics.endFill();

blue.graphics.beginFill(0x0000FF);

blue.graphics.drawCircle(20,20,10);

blue.graphics.endFill();

stage.addChild(red);

stage.addChild(green);

stage.addChildAt(blue,2);

//下面演示重复添加同一对象

// var container1:Sprite = new Sprite();

// container1.addChild(red);

// container1.addChild(green);

// container1.addChild(blue);

// this.addChild(container1);

//

// var container2:Sprite = new Sprite();

// container2.addChild(red);

// this.addChild(container2);

}

}

}

2.在可视化对象列表中删除项目

解决方法:
使用DisplayObectContainer类的removeChild()和removeChildAt()方法

Example:

package {

import flash.display.DisplayObjectContainer;

import flash.display.Sprite;

import flash.text.TextField;

public class Sample1120 extends Sprite

{

public function Sample1120()

{

this.addChild(new TextField());

this.addChild(new TextField());

this.addChild(new TextField());

trace("删除前:"+this.numChildren);

RemoveAllElement(this);

trace("删除后:"+this.numChildren);

}

private function RemoveAllElement(container:DisplayObjectContainer):void

{

var length:int = container.numChildren;

for(var i:int=0;i<length;i++)

{

this.removeChildAt(0);

}

}

}

}

3.在可视化对象列表中移动对象位置

解决方法:
使用DisplayObectContainer类的setChildIndex()方法改变项目的位置,getChildIndex()和getChildAt()方法得到项目在显示列表中的位置。getChildIndex()返回当前对象的索引,getChildAt()返回当前对象的引用。

Example:

package {

import flash.display.Shape;

import flash.display.Sprite;

import flash.events.MouseEvent;

public class Sample1120 extends Sprite

{

public function Sample1120()

{

var arrColor:Array = [0xFF0000,0x00FF00,0x0000FF,0xFFFF00,0x00FFFF];

stage.addEventListener(MouseEvent.CLICK,OnClick);

for(var i:int=0; i<arrColor.length;i++)

{

var shape:Shape = AddElement(arrColor[i]);

shape.x = i*3+20;

shape.y = 20;

}

}

private function AddElement(color:int):Shape

{

var shape:Shape = new Shape();

shape.graphics.beginFill(color);

shape.graphics.drawCircle(10,10,30);

shape.graphics.endFill();

this.addChild(shape);

return shape;

}

private function OnClick(event:MouseEvent):void

{

this.setChildIndex(this.getChildAt(0),this.numChildren-1);

}

}

}

4.创建自定义可视化类

解决方法:
继承DisplayObject 或它的子类来创建新类

Example:

package {

import flash.display.Shape;

import flash.display.Sprite;

public class Sample1121 extends Sprite

{

public function Sample1121()

{

var _circle:Circle = new Circle(0xFF0000,80);

_circle.x = 100;

_circle.y = 100;

addChild(_circle);

}

}

}

import flash.display.Shape;

internal class Circle extends Shape

{

private var _color:uint;

private var _radius:uint;

public function Circle(color:uint=0x000000,radius:uint=10)

{

_color = color;

_radius = radius;

Draw();

}

private function Draw():void

{

graphics.beginFill(_color);

graphics.drawCircle(0,0,_radius);

graphics.endFill();

}

}

5.创建简单的按钮

解决方法:
创建SimpleButton 类实例和创建upState,downState,overState和hitTestState等对象。当用户点击按钮时用click事件激活方法

Example:

package {

import flash.display.Sprite;

public class Sample1124 extends Sprite

{

public function Sample1124()

{

var button1:MyButton = new MyButton( "Button 1", 100, 20 );

button1.x = 20;

button1.y = 20;

var button2:MyButton = new MyButton( "Button 2", 100, 30 );

button2.x = 180;

button2.y = 20;

var button3:MyButton = new MyButton( "Button 3", 100, 40 );

button3.x = 340;

button3.y = 20;

addChild( button1 );

addChild( button2 );

addChild( button3 );

}

}

}

import flash.display.SimpleButton;

import flash.display.Sprite;

import flash.display.Shape;

import flash.filters.DropShadowFilter;

import flash.text.TextField;

import flash.text.TextFormat;

import flash.text.TextFormatAlign;

internal class MyButton extends SimpleButton

{

private var _text:String;

private var _width:Number;

private var _height:Number;

public function MyButton(text:String,width:Number,height:Number)

{

this._text = text;

this._width = width;

this._height = height;

this.upState = CreateUpState();

this.downState = CreateDownState();

this.overState = CreateOverState();

this.hitTestState = upState;

}

private function CreateUpState():Sprite

{

var sprite:Sprite = new Sprite();

var background:Shape = CreateColoredRectangle(0x33FF66);

var text:TextField = CreateTextField(false);

sprite.addChild(background);

sprite.addChild(text);

return sprite;

}

private function CreateDownState():Sprite

{

var sprite:Sprite = new Sprite();

var background:Shape = CreateColoredRectangle(0xCCCCCC);

var text:TextField = CreateTextField(true);

sprite.addChild(background);

sprite.addChild(text);

return sprite;

}

private function CreateOverState():Sprite

{

var sprite:Sprite = new Sprite();

var background:Shape = CreateColoredRectangle(0x70FF94);

var text:TextField = CreateTextField(false);

sprite.addChild(background);

sprite.addChild(text);

return sprite;

}

private function CreateColoredRectangle(color:uint):Shape

{

var rect:Shape = new Shape();

rect.graphics.lineStyle(1,0x000000);

rect.graphics.beginFill(color);

rect.graphics.drawRoundRect(0,0,_width,_height,10);//最后那个参数,值越大,越接近椭圆

rect.graphics.endFill();

rect.filters = [new DropShadowFilter(2)];//滤镜

return rect;

}

private function CreateTextField(downState:Boolean):TextField

{

var textField:TextField = new TextField();

textField.text = _text;

textField.width = _width;

var format:TextFormat = new TextFormat();

format.align = TextFormatAlign.CENTER;

textField.setTextFormat(format);

//垂直居中

textField.y = (_height - textField.textHeight)/2;

textField.y -= 2; //Subtract 2 pixels to adjust for offset

if(downState)

{

textField.x += 1;

textField.y += 1;

}

return textField;

}

}

6.动态载入外部图片

解决方法:
使用新的Loader类载入图片(jpg,png,gif),load()方法下载图片或.swf文件,它需要一个URLRequest 对象作为参数,该对象指定一个需要下载资源的URL。

flash.display.Loader 类非常类似于flash.net.URLLoader 类。不同的是Loader实例能载入外部图片和flash,在传输数据方面URLLoader更有用些。

载入外部内容需要三个步骤:
创建Loader 类实例
把Loader 实例加到显示列表里
调用load( )方法载入外部内容

Loader实例的contentLoaderInfo属性会对不同的情况作出不同的反应事件。contentLoaderInfo 属性是flash.display.LoaderInfo 类实例,用来提供目标被载入时的信息,下面是LoaderInfo 类的一些有用的事件:
open
当资源开始下载时触发
progress
资源在下载中时触发
complete
当资源下载完成时触发
init
当载入外部的.swf初始化时触发
httpStatus
当载入外部资源的HTTP请求产生状态代码错误时触发
ioError
当一个错误导致下载被终止时触发,比如找不到相应资源
securityError
当试图读取安全沙漏以外的数据时触发
unload
当unload( ) 方法被调用或移除载入的内容时或再次调用load( ) 方法时都会触发该事件

Example:

package {

import flash.display.Loader;

import flash.display.Sprite;

import flash.events.Event;

import flash.events.ProgressEvent;

import flash.net.URLRequest;

import flash.text.TextField;

public class Sample1127 extends Sprite

{

private var label:TextField;

public function Sample1127()

{

var loader:Loader = new Loader();

this.addChild(loader);

loader.contentLoaderInfo.addEventListener(Event.OPEN,OnOpened);

loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,OnProgressing);

loader.contentLoaderInfo.addEventListener(Event.COMPLETE,OnCompleted);

loader.load(new URLRequest("http://images.cnblogs.com/cnblogs_com/dudu/SubwayStation/cnblogs_subway_station_02.jpg"));

}

private function OnOpened(event:Event):void

{

label = new TextField();

this.addChild(label);

}

private function OnProgressing(event:ProgressEvent):void

{

label.text = parseInt((event.bytesLoaded/event.bytesTotal*100).toString())+"%";

}

private function OnCompleted(event:Event):void

{

this.removeChild(label);

}

}

}

7.载入外部swf文件并与之交互

解决方法:
使用Loader类载入.swf 文件,然后通过Loader实例的content属性访问被引入对象的实例。

Example:

主swf文件:

package {

import flash.display.Loader;

import flash.display.Sprite;

import flash.events.Event;

import flash.net.URLRequest;

public class Sample1128 extends Sprite

{

public function Sample1128()

{

var loader:Loader = new Loader();

loader.contentLoaderInfo.addEventListener(Event.INIT,OnInit);

this.addChild(loader);

loader.load(new URLRequest("Sub1128.swf"));

}

private function OnInit(event:Event):void

{

trace(event.target.content); //打印出:object Sub1128 (被导入的对象)

var movie:Object = event.target.content;

trace(movie.GetColor());

movie.SetColor(0xFFFF00);

}

}

}

被引用swf文件:

package

{

import flash.display.Shape;

import flash.display.Sprite;

public class Sub1128 extends Sprite

{

private var _color:uint = 0x000000;

private var _circle:Shape;

public function Sub1128()

{

DisplayCircle();

}

private function DisplayCircle():void

{

if(_circle==null)

{

_circle = new Shape();

this.addChild(_circle);

}

_circle.graphics.clear();

_circle.graphics.beginFill(_color);

_circle.graphics.drawCircle(100,100,40);

_circle.graphics.endFill();

}

public function GetColor():uint

{

return _color;

}

public function SetColor(color:uint):void

{

_color = color;

DisplayCircle();

}

}

}

8.理解this,root,parent

说明:
如下图所示,处在最顶层的是stage对象,而我们一般在文档里声明的this,其实在层级关系里处于第二层。而在文档里声明的root,则指向文档类(第二层),可以通过root.parent得到stage对象。



Example:

package {

import flash.display.Sprite;

import flash.events.MouseEvent;

import flash.text.TextField;

public class Sample1209 extends Sprite

{

private var lblMain:TextField = new TextField();

private var lblSub:TextField = new TextField();

public function Sample1209()

{

trace(this); //object Sample1209

trace(root); //object Sample1209

trace(this.parent); //object Stage

trace(root.parent); //object Stage

}

}

}

9.得到当前坐标值

解决方法:
使用DisplayObject实例的只读属性mouseX和mouseY检查鼠标相对位置,或者MouseEvent事件的localX和localY属性。

Example:

package {

import flash.display.Sprite;

import flash.events.MouseEvent;

import flash.text.TextField;

import flash.text.TextFieldAutoSize;

[SWF(backgroundColor="#004D84")]

public class Sample1209 extends Sprite

{

private var lblMain:TextField;

private var lblSub:TextField;

private var rect:Sprite;

public function Sample1209()

{

this.lblMain = new TextField();

lblMain.autoSize = TextFieldAutoSize.CENTER;

this.addChild(lblMain);

this.lblSub = new TextField();

lblSub.autoSize = TextFieldAutoSize.CENTER;

lblSub.y = 40;

this.addChild(lblSub);

this.rect = new Sprite();

rect.graphics.beginFill(0xFFFF00);

rect.graphics.drawRect(0,0,200,100);

rect.graphics.endFill();

rect.addEventListener(MouseEvent.MOUSE_MOVE,rect_OnMouseMove);

rect.x = 30;

rect.y = 60;

this.addChild(rect);

}

private function rect_OnMouseMove(event:MouseEvent):void

{

this.lblMain.text = "stage里的X是:"+Math.round(this.mouseX)+",Y是:"+Math.round(this.mouseY);

this.lblSub.text = "sprite里的X是:"+Math.round(this.rect.mouseX)+",Y是:"+Math.round(this.rect.mouseY);

//this.lblSub.text = "sprite里的X是:"+Math.round(event.localX)+",Y是:"+Math.round(event.localY);

}

}

}

10.用鼠标拖拽对象

解决方法:
使用Sprite的startDrag()和stopDrag()来实现拖拽效果,同时使用dropTarget属性判断是否是目标位置。

startDrag()有两个参数:

lockCenter

当为true时Sprite的中心被鼠标位置锁定,不管鼠标是否按下。当为false时只有鼠标点击它时Sprite才会跟着移动,默认为false。

bounds

一个矩形范围来约束拖动,被拖动Sprite是不能超出这个范围,默认为null,意味着没有约束。

一般会指定一个flash.geom.Rectangle作为被拖动元素的限制框。如果这个限制框和被拖动元素没有重合点(即不在一起),则点击被拖动元素开始拖动时,会马上进入到限制框。

Sprite还有一个重要的方法:hitTestPoint(x,y,ShapeFlag),它返回一个Boolean值,用来检测Sprite是否与指定的坐标点重合。

它接受三个参数:X坐标,Y坐标,ShapeFlag。其中X,Y为定义的坐标点。ShapeFlag用来指定是检测对象实际像素,还是边框实际像素。对于一个circle形状的Sprite,则这个参数就显得尤为重要,如果指定为true,则检测对象实际像素,只有当circle与点有重合,方法才会返回true。而指定为flase,则检测边框实际像素,此时只需要该circle的边框与点重合,则返回true(此时该circle可能并未到达该坐标点)。

直接使用Sprite的startDrag()和stopDrag()方法的确可以实现拖拽效果,但是有很多局限性。首先,Sprite的Drag受到FrameRate(画面更新率)的影响。如果FrameRate很低,则拖动效果会很不流畅。其次,一次只能拖动一个Sprite,无法实现同时拖动多个Sprite。

ascb里有一个DraggableSprite类(ascb.display.DraggableSprite),扩展了Sprite的拖拽效果,使其不受到FrameRate的影响,且可同时拖动多个对象。但是在DraggableSprite里dropTarget属性不能用了,代替它的是getObjectsUnderPoint()方法,
它返回鼠标位置下面的对象数组。索引为0为最底层元素(如果在stage上则为自身),索引为length-1则为自身(因为它在最顶层),索引为length-2则为最上层的容纳元素。

Example:

演示DraggableSprite类的getObjectsUnderPoint()方法:

package {

import ascb.display.DraggableSprite;

import flash.display.Sprite;

import flash.events.MouseEvent;

import flash.geom.Point;

import flash.text.TextField;

import flash.text.TextFieldAutoSize;

public class Sample1230 extends Sprite

{

private var label:TextField;

public function Sample1230()

{

var red:Sprite = new Sprite();

red.name = "red";

red.graphics.beginFill(0xFF0000);

red.graphics.drawRect(40,40,300,300);

red.graphics.endFill();

this.addChild(red);

var blue:Sprite = new Sprite();

blue.name = "blue";

blue.graphics.beginFill(0x0000FF);

blue.graphics.drawRect(80,80,200,200);

blue.graphics.endFill();

this.addChild(blue);

var yellow:Sprite = new Sprite();

yellow.name = "yellow";

yellow.graphics.beginFill(0xFFFF00);

yellow.graphics.drawRect(120,120,100,100);

yellow.graphics.endFill();

this.addChild(yellow);

var circle:DraggableSprite = new DraggableSprite();

circle.name = "circle";

circle.graphics.beginFill(0x00FF00);

circle.graphics.drawCircle(400,200,25);

circle.graphics.endFill();

circle.addEventListener(MouseEvent.MOUSE_DOWN,OnMouseDown);

circle.addEventListener(MouseEvent.MOUSE_UP,OnMouseUp);

this.addChild(circle);

label = new TextField();

label.autoSize = TextFieldAutoSize.CENTER;

label.text = "label";

this.addChild(label);

}

private function OnMouseDown(event:MouseEvent):void

{

var tmpSprite:DraggableSprite = event.target as DraggableSprite;

tmpSprite.drag();

}

private function OnMouseUp(event:MouseEvent):void

{

var tmpSprite:DraggableSprite = event.target as DraggableSprite;

tmpSprite.drop();

var arr:Array = getObjectsUnderPoint(new Point(mouseX,mouseY));

//this.label.text = arr[0].name; //当在stage上移动时,值是"circle",否则为最底层元素

//this.label.text = arr[arr.length-1].name; //值为它自己,也为"circle"

this.label.text = arr[arr.length-2].name; //值为其最上层元素

}

}

}

综合示例:

package {

import ascb.display.DraggableSprite;

import flash.display.Sprite;

import flash.events.MouseEvent;

import flash.filters.DropShadowFilter;

import flash.geom.Point;

public class Sample1231 extends Sprite

{

private var curPoint:Point;

private var white:Sprite;

public function Sample1231()

{

var red:DraggableSprite = new DraggableSprite();

red.name = "red";

red.graphics.beginFill(0xFF0000);

red.graphics.drawCircle(40,40,20);

red.graphics.endFill();

red.addEventListener(MouseEvent.MOUSE_DOWN,OnMouseDown);

red.addEventListener(MouseEvent.MOUSE_UP,OnMouseUp);

this.addChild(red);

var yellow:DraggableSprite = new DraggableSprite();

yellow.name = "yellow";

yellow.graphics.beginFill(0xFFFF00);

yellow.graphics.drawCircle(40,100,20);

yellow.graphics.endFill();

yellow.addEventListener(MouseEvent.MOUSE_DOWN,OnMouseDown);

yellow.addEventListener(MouseEvent.MOUSE_UP,OnMouseUp);

this.addChild(yellow);

var blue:DraggableSprite = new DraggableSprite();

blue.name = "blue";

blue.graphics.beginFill(0x0000FF);

blue.graphics.drawCircle(40,160,20);

blue.graphics.endFill();

blue.addEventListener(MouseEvent.MOUSE_DOWN,OnMouseDown);

blue.addEventListener(MouseEvent.MOUSE_UP,OnMouseUp);

this.addChild(blue);

white = new Sprite();

white.graphics.beginFill(0xFFFFFF);

white.graphics.drawCircle(0,0,40);

white.x = 140;

white.y = 100;

white.graphics.endFill();

this.addChild(white);

}

private function OnMouseDown(event:MouseEvent):void

{

var tmpSprite:DraggableSprite = event.target as DraggableSprite;

this.setChildIndex(tmpSprite,this.numChildren-1);

tmpSprite.filters = [new DropShadowFilter()];

tmpSprite.drag();

curPoint = new Point(tmpSprite.x,tmpSprite.y);

}

private function OnMouseUp(event:MouseEvent):void

{

var tmpSprite:DraggableSprite = event.target as DraggableSprite;

tmpSprite.filters = null;

tmpSprite.drop();

var arr:Array = getObjectsUnderPoint(new Point(mouseX,mouseY));

var color:uint = 0xFFFFFF;

if(tmpSprite.name == "red")

{

color = 0xFF0000;

}

else if(tmpSprite.name == "yellow")

{

color = 0xFFFF00;

}

else if(tmpSprite.name == "blue")

{

color = 0x0000FF;

}

if(arr[arr.length-2]==white&&tmpSprite.hitTestPoint(white.x,white.y,true))

{

white.graphics.clear();

white.graphics.beginFill(color);

white.graphics.drawCircle(0,0,40);

white.x = 140;

white.y = 100;

white.graphics.endFill();

this.addChild(white);

}

tmpSprite.x = curPoint.x;

tmpSprite.y = curPoint.y;

}

}

}
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