设计模式---建造者(Builder)模式,有关系图
2008-08-06 17:56
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using System;
using System.Collections.Generic;
using System.Text;
namespace ConsoleApplication1
{
abstract class Builder
{
public abstract void SetPrice();
public abstract void SetName();
}
class TVBuilder:Builder
{
private RawMateria rm;
public TVBuilder()
{
rm = new RawMateria();
}
public override void SetPrice()
{
rm.Price = "1500";
}
public override void SetName()
{
rm.Name = "TV";
}
public RawMateria GetTV()
{
return rm;
}
}
class PCBuilder:Builder
{
private RawMateria rm;
public PCBuilder()
{
rm = new RawMateria();
}
public override void SetName()
{
rm.Name = "PC";
}
public override void SetPrice()
{
rm.Price = "2000";
}
public RawMateria GetPC()
{
return rm;
}
}
class RawMateria
{
String _name;
String _price;
public String Name
{
get
{
return _name;
}
set
{
_name = value;
}
}
public String Price
{
get
{
return _price;
}
set
{
_price = value;
}
}
public void Show()
{
Console.WriteLine(this.Name +" "+this.Price );
}
}
class Director
{
private PCBuilder pcbuilder=new PCBuilder ();
private TVBuilder tvbuilder=new TVBuilder ();
public RawMateria GiveMeTV()
{
tvbuilder.SetName();
tvbuilder.SetPrice();
return tvbuilder.GetTV();
}
public RawMateria GiveMePC()
{
pcbuilder.SetName();
pcbuilder.SetPrice();
return pcbuilder.GetPC();
}
}
class Client
{
public static void Main()
{
Director d = new Director();
d.GiveMePC().Show();
d.GiveMeTV().Show();
Console.Read();
}
}
}
using System.Collections.Generic;
using System.Text;
namespace ConsoleApplication1
{
abstract class Builder
{
public abstract void SetPrice();
public abstract void SetName();
}
class TVBuilder:Builder
{
private RawMateria rm;
public TVBuilder()
{
rm = new RawMateria();
}
public override void SetPrice()
{
rm.Price = "1500";
}
public override void SetName()
{
rm.Name = "TV";
}
public RawMateria GetTV()
{
return rm;
}
}
class PCBuilder:Builder
{
private RawMateria rm;
public PCBuilder()
{
rm = new RawMateria();
}
public override void SetName()
{
rm.Name = "PC";
}
public override void SetPrice()
{
rm.Price = "2000";
}
public RawMateria GetPC()
{
return rm;
}
}
class RawMateria
{
String _name;
String _price;
public String Name
{
get
{
return _name;
}
set
{
_name = value;
}
}
public String Price
{
get
{
return _price;
}
set
{
_price = value;
}
}
public void Show()
{
Console.WriteLine(this.Name +" "+this.Price );
}
}
class Director
{
private PCBuilder pcbuilder=new PCBuilder ();
private TVBuilder tvbuilder=new TVBuilder ();
public RawMateria GiveMeTV()
{
tvbuilder.SetName();
tvbuilder.SetPrice();
return tvbuilder.GetTV();
}
public RawMateria GiveMePC()
{
pcbuilder.SetName();
pcbuilder.SetPrice();
return pcbuilder.GetPC();
}
}
class Client
{
public static void Main()
{
Director d = new Director();
d.GiveMePC().Show();
d.GiveMeTV().Show();
Console.Read();
}
}
}
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