Fast Realtime Subsurface Scattering Skin Rendering
2008-05-06 00:04
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通过SM3.0的顶点纹理拾取(Vertex Texture Fetch,简称VTF)技术在顶点shader中计算每顶点的Subsurface Scattering,极大的提高了性能,在1024×768的运行窗口下,打开4x的抗锯齿,FPS也能稳定在60帧左右,渲染效果也还可以。下面是截图:
1.有贴图:
无贴图:
2. 有贴图:
无贴图:
因为这里采用的Subsurface Scattering算法所用到的参数都是实时算的,故对任何动态场景和动画模型也适用,所以可以实现对任意变形物体的实时的Subsurface Scattering效果。
1.有贴图:
无贴图:
2. 有贴图:
无贴图:
因为这里采用的Subsurface Scattering算法所用到的参数都是实时算的,故对任何动态场景和动画模型也适用,所以可以实现对任意变形物体的实时的Subsurface Scattering效果。
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