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java 自己写的五子棋程序 源代码和大家分享

2008-01-08 20:38 681 查看
//wuziqi.java

import java.applet.*;

import java.awt.*;

import java.awt.event.*;

import java.applet.Applet;

import java.awt.Color;

public class wuziqi extends Applet implements ActionListener,MouseListener,MouseMotionListener,ItemListener

{

int color_Qizi=0;//旗子的颜色标识 0:白子 1:黑子

int intGame_Start=0;//游戏开始标志 0未开始 1游戏中

int intGame_Body[][]=new int[16][16]; //设置棋盘棋子状态 0 无子 1 白子 2 黑子

Button b1=new Button("游戏开始");

Button b2=new Button("重置游戏");

Label lblWin=new Label(" ");

Checkbox ckbHB[]=new Checkbox[2];

CheckboxGroup ckgHB=new CheckboxGroup();

public void init()

{

setLayout(null);

addMouseListener(this);

add(b1);

b1.setBounds(330,50,80,30);

b1.addActionListener(this);

add(b2);

b2.setBounds(330,90,80,30);

b2.addActionListener(this);

ckbHB[0]=new Checkbox("白子先",ckgHB,false);

ckbHB[0].setBounds(320,20,60,30);

ckbHB[1]=new Checkbox("黑子先",ckgHB,false);

ckbHB[1].setBounds(380,20,60,30);

add(ckbHB[0]);

add(ckbHB[1]);

ckbHB[0].addItemListener(this);

ckbHB[1].addItemListener(this);

add(lblWin);

lblWin.setBounds(330,130,80,30);

Game_start_csh();

}

public void itemStateChanged(ItemEvent e)

{

if (ckbHB[0].getState()) //选择黑子先还是白子先

{

color_Qizi=0;

}

else

{

color_Qizi=1;

}

}

public void actionPerformed(ActionEvent e)

{

Graphics g=getGraphics();

if (e.getSource()==b1)

{

Game_start();

}

else

{

Game_re();

}

}

public void mousePressed(MouseEvent e){}

public void mouseClicked(MouseEvent e)

{

Graphics g=getGraphics();

int x1,y1;

x1=e.getX();

y1=e.getY();

if (e.getX()<20 || e.getX()>300 || e.getY()<20 || e.getY()>300)

{

return;

}

if (x1%20>10)

{

x1+=20;

}

if(y1%20>10)

{

y1+=20;

}

x1=x1/20*20;

y1=y1/20*20;

set_Qizi(x1,y1);

}

public void mouseEntered(MouseEvent e){}

public void mouseExited(MouseEvent e){}

public void mouseReleased(MouseEvent e){}

public void mouseDragged(MouseEvent e){}

public void mouseMoved(MouseEvent e){}

public void paint(Graphics g)

{

draw_qipan(g);

}

public void set_Qizi(int x,int y) //落子

{

if (intGame_Start==0) //判断游戏未开始

{

return;

}

if (intGame_Body[x/20][y/20]!=0)

{

return;

}

Graphics g=getGraphics();

if (color_Qizi==1)//判断黑子还是白子

{

g.setColor(Color.black);

color_Qizi=0;

}

else

{

g.setColor(Color.white);

color_Qizi=1;

}

g.fillOval(x-10,y-10,20,20);

intGame_Body[x/20][y/20]=color_Qizi+1;

if (Game_win_1(x/20,y/20)) //判断输赢

{

lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!");

intGame_Start=0;

}

if (Game_win_2(x/20,y/20)) //判断输赢

{

lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!");

intGame_Start=0;

}

if (Game_win_3(x/20,y/20)) //判断输赢

{

lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!");

intGame_Start=0;

}

if (Game_win_4(x/20,y/20)) //判断输赢

{

lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!");

intGame_Start=0;

}

}

public String Get_qizi_color(int x)

{

if (x==0)

{

return "黑子";

}

else

{

return "白子";

}

}

public void draw_qipan(Graphics G) //画棋盘 15*15

{

G.setColor(Color.lightGray);

G.fill3DRect(10,10,300,300,true);

G.setColor(Color.black);

for(int i=1;i<16;i++)

{

G.drawLine(20,20*i,300,20*i);

G.drawLine(20*i,20,20*i,300);

}

}

public void Game_start() //游戏开始

{

intGame_Start=1;

Game_btn_enable(false);

b2.setEnabled(true);

}

public void Game_start_csh() //游戏开始初始化

{

intGame_Start=0;

Game_btn_enable(true);

b2.setEnabled(false);

ckbHB[0].setState(true);

for (int i=0;i<16 ;i++ )

{

for (int j=0;j<16 ;j++ )

{

intGame_Body[i][j]=0;

}

}

lblWin.setText("");

}

public void Game_re() //游戏重新开始

{

repaint();

Game_start_csh();

}

public void Game_btn_enable(boolean e) //设置组件状态

{

b1.setEnabled(e);

b2.setEnabled(e);

ckbHB[0].setEnabled(e);

ckbHB[1].setEnabled(e);

}

public boolean Game_win_1(int x,int y) //判断输赢 横

{

int x1,y1,t=1;

x1=x;

y1=y;

for (int i=1;i<5 ;i++ )

{

if (x1>15)

{

break;

}

if (intGame_Body[x1+i][y1]==intGame_Body[x][y])

{

t+=1;

}

else

{

break;

}

}

for (int i=1;i<5 ;i++ )

{

if (x1<1)

{

break;

}

if(intGame_Body[x1-i][y1]==intGame_Body[x][y])

{

t+=1;

}

else

{

break;

}

}

if (t>4)

{

return true;

}

else

{

return false;

}

}

public boolean Game_win_2(int x,int y) //判断输赢 竖

{

int x1,y1,t=1;

x1=x;

y1=y;

for (int i=1;i<5 ;i++ )

{

if (x1>15)

{

break;

}

if (intGame_Body[x1][y1+i]==intGame_Body[x][y])

{

t+=1;

}

else

{

break;

}

}

for (int i=1;i<5 ;i++ )

{

if (x1<1)

{

break;

}

if(intGame_Body[x1][y1-i]==intGame_Body[x][y])

{

t+=1;

}

else

{

break;

}

}

if (t>4)

{

return true;

}

else

{

return false;

}

}

public boolean Game_win_3(int x,int y) //判断输赢 左斜

{

int x1,y1,t=1;

x1=x;

y1=y;

for (int i=1;i<5 ;i++ )

{

if (x1>15)

{

break;

}

if (intGame_Body[x1+i][y1-i]==intGame_Body[x][y])

{

t+=1;

}

else

{

break;

}

}

for (int i=1;i<5 ;i++ )

{

if (x1<1)

{

break;

}

if(intGame_Body[x1-i][y1+i]==intGame_Body[x][y])

{

t+=1;

}

else

{

break;

}

}

if (t>4)

{

return true;

}

else

{

return false;

}

}

public boolean Game_win_4(int x,int y) //判断输赢 左斜

{

int x1,y1,t=1;

x1=x;

y1=y;

for (int i=1;i<5 ;i++ )

{

if (x1>15)

{

break;

}

if (intGame_Body[x1+i][y1+i]==intGame_Body[x][y])

{

t+=1;

}

else

{

break;

}

}

for (int i=1;i<5 ;i++ )

{

if (x1<1)

{

break;

}

if(intGame_Body[x1-i][y1-i]==intGame_Body[x][y])

{

t+=1;

}

else

{

break;

}

}

if (t>4)

{

return true;

}

else

{

return false;

}

}

}
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