OpenGL入门笔记(十)
2007-04-26 21:58
337 查看
要使用GLUT库,要将glut32.lib放到VC98/Lib下,将glut.h放到VC98/Include/GL下,并在程序中包含进glut.h。
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
#include <GL/glut.h>
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
#include <stdlib.h>
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
GLfloat point1[] =
![](http://blog.csdn.net/Images/dot.gif)
{0.25,0.25,0.0};
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
GLfloat point2[] =
![](http://blog.csdn.net/Images/dot.gif)
{0.75,0.25,0.0};
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
GLfloat point3[] =
![](http://blog.csdn.net/Images/dot.gif)
{0.75,0.75,0.0};
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
GLfloat point4[] =
![](http://blog.csdn.net/Images/dot.gif)
{0.25,0.75,0.0};
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
GLfloat point5[] =
![](http://blog.csdn.net/Images/dot.gif)
{0.3,0.45,0.0};
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
GLfloat point6[] =
![](http://blog.csdn.net/Images/dot.gif)
{0.5f,0.5f,0.0f};
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void init(void)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{//初始化OpenGL参数
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glClearColor(0.0,0.0,0.0,0.0);//设置清空颜色
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glShadeModel(GL_FLAT);//设置阴影模式
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glLineWidth(2.0);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glLineStipple(1,0xCCFC);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glEnable(GL_LINE_STIPPLE);
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void DrawPoint(void)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{//画点
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glColor3f(0.0f,0.0f,1.0f);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glPointSize(10.0);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glBegin(GL_POINTS);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point6);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glEnd();
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void DrawPolyGon(void)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{//画正方形
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glColor3f(0.3f,0.2f,0.0f);//设置绘制颜色
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glBegin(GL_POLYGON);//绘制正方形
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point1);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point2);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point3);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point4);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glEnd();
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void DrawLines(void)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{//画直线
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glColor3f(0.0f,1.0f,0.0f);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glBegin(GL_LINES);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point1);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point3);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point2);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point4);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glEnd();
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void DrawTriangle(void)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{//画三角形
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glColor3f(0.0f,1.0f,0.0f);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glBegin(GL_TRIANGLES);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point1);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point5);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point6);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glEnd();
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void DrawLinesStrip(void)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glColor3f(1.0f,1.0f,1.0f);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glBegin(GL_LINE_STRIP);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point1);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point3);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point5);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point2);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point4);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glEnd();
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void DrawLineLoop(void)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glColor3f(1.0f,1.0f,1.0f);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glBegin(GL_LINE_LOOP);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point1);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point3);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point5);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point2);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point4);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glEnd();
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void display(void)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{//绘制函数
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glClear(GL_COLOR_BUFFER_BIT);//清空缓存
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
DrawPolyGon();
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
DrawPoint();
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
DrawTriangle();
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
DrawLines();
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
DrawLinesStrip();
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
DrawLineLoop();
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutSwapBuffers();//交换缓存
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void reshape(int w,int h)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{//重画函数,初次绘制,移动窗口或改变窗口大小时调用
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glViewport(0,0,(GLsizei)w,(GLsizei)h);//视口变换
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glMatrixMode(GL_PROJECTION);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glLoadIdentity();
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
// glOrtho(0.0,1.0,0.0,1.0,-1.0,1.0);//投影变换
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
gluOrtho2D(0.0f,1.0f,0.0f,1.0f);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glMatrixMode(GL_MODELVIEW);//开始模型视图变换
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glLoadIdentity();
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
int main(int argc,char**argv)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutInit(&argc,argv);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);//设置显示模式为"双缓冲,RGB"
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutInitWindowPosition(100,100);//窗口左上角在(100,100);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutInitWindowSize(500,400);//窗口大小为宽500,高400
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutCreateWindow("Hello OpenGL");//创建窗口,标题为"Hello OpenGL"
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
init();//初始化OpenGL参数
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutDisplayFunc(display);//注册显示回调函数
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutReshapeFunc(reshape);//注册重画函数
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutMainLoop();
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
return 0;
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
#include <GL/glut.h>
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
#include <stdlib.h>
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
GLfloat point1[] =
![](http://blog.csdn.net/Images/dot.gif)
{0.25,0.25,0.0};
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
GLfloat point2[] =
![](http://blog.csdn.net/Images/dot.gif)
{0.75,0.25,0.0};
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
GLfloat point3[] =
![](http://blog.csdn.net/Images/dot.gif)
{0.75,0.75,0.0};
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
GLfloat point4[] =
![](http://blog.csdn.net/Images/dot.gif)
{0.25,0.75,0.0};
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
GLfloat point5[] =
![](http://blog.csdn.net/Images/dot.gif)
{0.3,0.45,0.0};
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
GLfloat point6[] =
![](http://blog.csdn.net/Images/dot.gif)
{0.5f,0.5f,0.0f};
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void init(void)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{//初始化OpenGL参数
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glClearColor(0.0,0.0,0.0,0.0);//设置清空颜色
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glShadeModel(GL_FLAT);//设置阴影模式
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glLineWidth(2.0);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glLineStipple(1,0xCCFC);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glEnable(GL_LINE_STIPPLE);
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void DrawPoint(void)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{//画点
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glColor3f(0.0f,0.0f,1.0f);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glPointSize(10.0);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glBegin(GL_POINTS);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point6);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glEnd();
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void DrawPolyGon(void)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{//画正方形
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glColor3f(0.3f,0.2f,0.0f);//设置绘制颜色
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glBegin(GL_POLYGON);//绘制正方形
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point1);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point2);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point3);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point4);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glEnd();
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void DrawLines(void)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{//画直线
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glColor3f(0.0f,1.0f,0.0f);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glBegin(GL_LINES);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point1);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point3);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point2);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point4);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glEnd();
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void DrawTriangle(void)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{//画三角形
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glColor3f(0.0f,1.0f,0.0f);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glBegin(GL_TRIANGLES);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point1);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point5);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point6);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glEnd();
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void DrawLinesStrip(void)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glColor3f(1.0f,1.0f,1.0f);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glBegin(GL_LINE_STRIP);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point1);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point3);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point5);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point2);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point4);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glEnd();
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void DrawLineLoop(void)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glColor3f(1.0f,1.0f,1.0f);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glBegin(GL_LINE_LOOP);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point1);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point3);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point5);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point2);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glVertex3fv(point4);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glEnd();
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void display(void)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{//绘制函数
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glClear(GL_COLOR_BUFFER_BIT);//清空缓存
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
DrawPolyGon();
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
DrawPoint();
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
DrawTriangle();
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
DrawLines();
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
DrawLinesStrip();
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
DrawLineLoop();
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutSwapBuffers();//交换缓存
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
void reshape(int w,int h)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{//重画函数,初次绘制,移动窗口或改变窗口大小时调用
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glViewport(0,0,(GLsizei)w,(GLsizei)h);//视口变换
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glMatrixMode(GL_PROJECTION);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glLoadIdentity();
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
// glOrtho(0.0,1.0,0.0,1.0,-1.0,1.0);//投影变换
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
gluOrtho2D(0.0f,1.0f,0.0f,1.0f);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glMatrixMode(GL_MODELVIEW);//开始模型视图变换
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glLoadIdentity();
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
int main(int argc,char**argv)
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](http://blog.csdn.net/Images/OutliningIndicators/ContractedBlock.gif)
![](http://blog.csdn.net/Images/dot.gif)
{
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutInit(&argc,argv);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);//设置显示模式为"双缓冲,RGB"
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutInitWindowPosition(100,100);//窗口左上角在(100,100);
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutInitWindowSize(500,400);//窗口大小为宽500,高400
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutCreateWindow("Hello OpenGL");//创建窗口,标题为"Hello OpenGL"
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
init();//初始化OpenGL参数
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutDisplayFunc(display);//注册显示回调函数
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutReshapeFunc(reshape);//注册重画函数
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
glutMainLoop();
![](http://blog.csdn.net/Images/OutliningIndicators/InBlock.gif)
return 0;
![](http://blog.csdn.net/Images/OutliningIndicators/ExpandedBlockEnd.gif)
}
![](http://blog.csdn.net/Images/OutliningIndicators/None.gif)
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