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文件操作工具类FileUtility(摘自UABv2.0)

2005-04-19 21:49 477 查看
最近一直在研究 Smart Client 的 Smart Update 开发,从 Microsoft Updater Application Block v2.0 里面学到了很多东西,这里不得不佩服 Enterprise Library 的设计,设计模式和 XML 的运用使得 Enterprise Library 的扩展性很强,设计十分优美,是学习 OOP 的好范例。本人看了之后感叹自己写的代码大部分还是面向过程



Enterprise Library 的广告就做到这里了,下面一个操作文件的工具类是从 Microsoft Updater Application Block v2.0 里面原封不动取出来,感觉具有一定的参考价值,希望对大家有帮助。



//============================================================================================================


// Microsoft Updater Application Block for .NET


// http://msdn.microsoft.com/library/en-us/dnbda/html/updater.asp

//


// FileUtility.cs


//


// Contains the implementation of the FileUtility helper class.


//


// For more information see the Updater Application Block Implementation Overview.


//


//============================================================================================================


// Copyright ?Microsoft Corporation. All rights reserved.


// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY


// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT


// LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND


// FITNESS FOR A PARTICULAR PURPOSE.


//============================================================================================================





using System;


using System.IO;


using System.Runtime.InteropServices;





namespace Microsoft.ApplicationBlocks.Updater.Utilities


{


/// <summary>


/// Indicates how to proceed with the move file operation.


/// </summary>


[Flags]


public enum MoveFileFlag : int


{


/// <summary>


/// Perform a default move funtion.


/// </summary>


None = 0x00000000,


/// <summary>


/// If the target file exists, the move function will replace it.


/// </summary>


ReplaceExisting = 0x00000001,


/// <summary>


/// If the file is to be moved to a different volume,


/// the function simulates the move by using the CopyFile and DeleteFile functions.


/// </summary>


CopyAllowed = 0x00000002,


/// <summary>


/// The system does not move the file until the operating system is restarted.


/// The system moves the file immediately after AUTOCHK is executed, but before


/// creating any paging files. Consequently, this parameter enables the function


/// to delete paging files from previous startups.


/// </summary>


DelayUntilReboot = 0x00000004,


/// <summary>


/// The function does not return until the file has actually been moved on the disk.


/// </summary>


WriteThrough = 0x00000008,


/// <summary>


/// Reserved for future use.


/// </summary>


CreateHardLink = 0x00000010,


/// <summary>


/// The function fails if the source file is a link source, but the file cannot be tracked after the move. This situation can occur if the destination is a volume formatted with the FAT file system.


/// </summary>


FailIfNotTrackable = 0x00000020,


}





/// <summary>


/// Provides certain utilities used by configuration processors, such as correcting file paths.


/// </summary>


public sealed class FileUtility


{


#region Constructor





/// <summary>


/// Default constructor.


/// </summary>


private FileUtility()


{


}





#endregion





#region Public members





/// <summary>


/// Returns whether the path is a UNC path.


/// </summary>


/// <param name="path">The path string.</param>


/// <returns><c>true</c> if the path is a UNC path.</returns>


public static bool IsUncPath( string path )


{


// FIRST, check if this is a URL or a UNC path; do this by attempting to construct uri object from it


Uri url = new Uri( path );





if( url.IsUnc )


{


// it is a unc path, return true


return true;


}


else


{


return false;


}


}





/// <summary>


/// Takes a UNC or URL path, determines which it is (NOT hardened against bad strings, assumes one or the other is present)


/// and returns the path with correct trailing slash: backslash for UNC or


/// slash mark for URL.


/// </summary>


/// <param name="path">The URL or UNC string.</param>


/// <returns>Path with correct terminal slash.</returns>


public static string AppendSlashUrlOrUnc( string path )


{


if( IsUncPath( path ) )


{


// it is a unc path, so decorate the end with a back-slash (to correct misconfigurations, defend against trivial errors)


return AppendTerminalBackslash( path );


}


else


{


// assume URL here


return AppendTerminalForwardSlash( path );


}


}





/// <summary>


/// If not present appends terminal backslash to paths.


/// </summary>


/// <param name="path">A path string; for example, "C:/AppUpdaterClient".</param>


/// <returns>A path string with trailing backslash; for example, "C:/AppUpdaterClient/".</returns>


public static string AppendTerminalBackslash( string path )


{


if( path.IndexOf( Path.DirectorySeparatorChar, path.Length - 1 ) == -1 )


{


return path + Path.DirectorySeparatorChar;


}


else


{


return path;


}


}





/// <summary>


/// Appends a terminal slash mark if there is not already one; returns corrected path.


/// </summary>


/// <param name="path">The path that may be missing a terminal slash mark.</param>


/// <returns>The corrected path with terminal slash mark.</returns>


public static string AppendTerminalForwardSlash( string path )


{


if( path.IndexOf( Path.AltDirectorySeparatorChar, path.Length - 1 ) == -1 )


{


return path + Path.AltDirectorySeparatorChar;


}


else


{


return path;


}


}





/// <summary>


/// Creates a new temporary folder under the system temp folder


/// and returns its full pathname.


/// </summary>


/// <returns>The full temp path string.</returns>


public static string CreateTemporaryFolder()


{


return Path.Combine( Path.GetTempPath(), Path.GetFileNameWithoutExtension( Path.GetTempFileName() ) );


}





/// <summary>


/// Copies files from the source to destination directories. Directory.Move is not


/// suitable here because the downloader may still have the temporary


/// directory locked.


/// </summary>


/// <param name="sourcePath">The source path.</param>


/// <param name="destinationPath">The destination path.</param>


public static void CopyDirectory( string sourcePath, string destinationPath )


{


CopyDirectory( sourcePath, destinationPath, true );


}





/// <summary>


/// Copies files from the source to destination directories. Directory.Move is not


/// suitable here because the downloader may still have the temporary


/// directory locked.


/// </summary>


/// <param name="sourcePath">The source path.</param>


/// <param name="destinationPath">The destination path.</param>


/// <param name="overwrite">Indicates whether the destination files should be overwritten.</param>


public static void CopyDirectory( string sourcePath, string destinationPath, bool overwrite )


{


CopyDirRecurse( sourcePath, destinationPath, destinationPath, overwrite );


}





/// <summary>


/// Move a file from a folder to a new one.


/// </summary>


/// <param name="existingFileName">The original file name.</param>


/// <param name="newFileName">The new file name.</param>


/// <param name="flags">Flags about how to move the files.</param>


/// <returns>indicates whether the file was moved.</returns>


public static bool MoveFile( string existingFileName, string newFileName, MoveFileFlag flags)


{


return MoveFileEx( existingFileName, newFileName, (int)flags );


}





/// <summary>


/// Deletes a folder. If the folder cannot be deleted at the time this method is called,


/// the deletion operation is delayed until the next system boot.


/// </summary>


/// <param name="folderPath">The directory to be removed</param>


public static void DestroyFolder( string folderPath )


{


try


{


if ( Directory.Exists( folderPath) )


{


Directory.Delete( folderPath, true );


}


}


catch( Exception )


{


// If we couldn't remove the files, postpone it to the next system reboot


if ( Directory.Exists( folderPath) )


{


FileUtility.MoveFile(


folderPath,


null,


MoveFileFlag.DelayUntilReboot );


}


}


}





/// <summary>


/// Deletes a file. If the file cannot be deleted at the time this method is called,


/// the deletion operation is delayed until the next system boot.


/// </summary>


/// <param name="filePath">The file to be removed</param>


public static void DestroyFile( string filePath )


{


try


{


if ( File.Exists( filePath ) )


{


File.Delete( filePath );


}


}


catch


{


if ( File.Exists( filePath ) )


{


FileUtility.MoveFile(


filePath,


null,


MoveFileFlag.DelayUntilReboot );


}


}


}








/// <summary>


/// Returns the path to the newer version of the .NET Framework installed on the system.


/// </summary>


/// <returns>A string containig the full path to the newer .Net Framework location</returns>


public static string GetLatestDotNetFrameworkPath()


{


Version latestVersion = null;


string fwkPath = Path.GetFullPath( Path.Combine( Environment.SystemDirectory, @"../Microsoft.NET/Framework" ) );


foreach(string path in Directory.GetDirectories( fwkPath, "v*" ) )


{


string candidateVersion = Path.GetFileName( path ).TrimStart( 'v' );


try


{


Version curVersion = new Version( candidateVersion );


if ( latestVersion == null || ( latestVersion != null && latestVersion < curVersion ) )


{


latestVersion = curVersion;


}


}


catch {}


}





return Path.Combine( fwkPath, "v" + latestVersion.ToString() );


}





#endregion





#region Private members





/// <summary>


/// API declaration of the Win32 function.


/// </summary>


/// <param name="lpExistingFileName">Existing file path.</param>


/// <param name="lpNewFileName">The file path.</param>


/// <param name="dwFlags">Move file flags.</param>


/// <returns>Whether the file was moved or not.</returns>


[DllImport("KERNEL32.DLL")]


private static extern bool MoveFileEx(


string lpExistingFileName,


string lpNewFileName,


long dwFlags );





/// <summary>


/// Utility function that recursively copies directories and files.


/// Again, we could use Directory.Move but we need to preserve the original.


/// </summary>


/// <param name="sourcePath">The source path to copy.</param>


/// <param name="destinationPath">The destination path to copy to.</param>


/// <param name="originalDestination">The original dstination path.</param>


/// <param name="overwrite">Whether the folders should be copied recursively.</param>


private static void CopyDirRecurse( string sourcePath, string destinationPath, string originalDestination, bool overwrite )


{


// ensure terminal backslash


sourcePath = FileUtility.AppendTerminalBackslash( sourcePath );


destinationPath = FileUtility.AppendTerminalBackslash( destinationPath );





if ( !Directory.Exists( destinationPath ) )


{


Directory.CreateDirectory( destinationPath );


}





// get dir info which may be file or dir info object


DirectoryInfo dirInfo = new DirectoryInfo( sourcePath );





string destFileName = null;





foreach( FileSystemInfo fsi in dirInfo.GetFileSystemInfos() )


{


if ( fsi is FileInfo )


{


destFileName = Path.Combine( destinationPath, fsi.Name );





// if file object just copy when overwrite is allowed


if ( File.Exists( destFileName ) )


{


if ( overwrite )


{


File.Copy( fsi.FullName, destFileName, true );


}


}


else


{


File.Copy( fsi.FullName, destFileName );


}


}


else


{


// avoid this recursion path, otherwise copying directories as child directories


// would be an endless recursion (up to an stack-overflow exception).


if ( fsi.FullName != originalDestination )


{


// must be a directory, create destination sub-folder and recurse to copy files


//Directory.CreateDirectory( destinationPath + fsi.Name );


CopyDirRecurse( fsi.FullName, destinationPath + fsi.Name, originalDestination, overwrite );


}


}


}


}


#endregion


}


}
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