MFC的 CString 学习笔记 -2
2004-02-18 23:35
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CString Class Research (2)[/b]
[/b]
3. CString Data Buffer[/b]
CString use CStringData structure as a buffer to store data and other information.
CStringData::data()[/b] will return to actually data address.
CString::m_pchData[/b] member variable is a pointer of actually data address.
CString::GetData()[/b] return CStringData, point to the buffer, include header and actually data.
CString::operator LPCTSTR() [/b]return the address of m_pchData.
CString::GetBuffer()[/b] function will do following process:
For example:
Before GetBuffer() function is invoked, the address of str1 is 0x0012f6f8, the address of str1.m_pchData is 0x5f4c4b14 (should be system defined “null” buffer, _afxPchNil).
And after GetBuffer() function is invoked, the address of str1 is 0x0012f6f8, the address of str1.m_pchData is 0x004213fc, Changed!.
So that, the LPCTSTR() operator and GetBuffer() is different, LPCTSTR() operator will not create new buffer but return the current buffer.
And other example:
In this example, the address of data buffer is not changed.
The following diagram is showing the format of system defined “null” buffer and value:
CString::ReleaseBuffer()[/b] function will update the “header” filed of CStringData.
When client use GetBuffer() to get the value of CString, and change it, the header field is not changed, so if GetBuffer is called and data is modified, ReleaseBuffer() must be invoked to update the member varible of CStringData.
[/b]
3. CString Data Buffer[/b]
CString use CStringData structure as a buffer to store data and other information.
struct CStringData { long nRefs; // reference count int nDataLength; // length of data (including terminator) int nAllocLength; // length of allocation // TCHAR data[nAllocLength] TCHAR* data() // TCHAR* to managed data { return (TCHAR*)(this+1); } }; |
A CString Data Buffer (CStringData) |
nRefs nDataLength nAllocLength data() |
Data.... |
CStringData::data() |
CString::m_pchData |
CString::GetData() |
CString::operator LPCTSTR() |
CString::m_pchData[/b] member variable is a pointer of actually data address.
CString::GetData()[/b] return CStringData, point to the buffer, include header and actually data.
_AFX_INLINE CStringData* CString::GetData() const { ASSERT(m_pchData != NULL); return ((CStringData*)m_pchData)-1; } |
_AFX_INLINE CString::operator LPCTSTR() const { return m_pchData; } |
create a new buffer; copy old value to new buffer; dispose old buffer; return new buffer; But if the CString have been referenced (the data buffer is not point to _afxPchNil), and the allocate length is bigger than required, It needn’t allocate new buffer, It will return current buffer only. |
CString str1; char * buf; buf = str1.GetBuffer(10); |
And after GetBuffer() function is invoked, the address of str1 is 0x0012f6f8, the address of str1.m_pchData is 0x004213fc, Changed!.
So that, the LPCTSTR() operator and GetBuffer() is different, LPCTSTR() operator will not create new buffer but return the current buffer.
And other example:
CString str1(“this buffer is big enough); char * buf; buf = str1.GetBuffer(10); |
The following diagram is showing the format of system defined “null” buffer and value:
nRefs = -1 nDataLength = 0 nAllocLength = 0 data() |
‘/0’ |
_afxPchNil When the CSting Create, the default data buffer (m_pchData) always point here. |
(CStringData*)_afxDataNil |
A CString Data Buffer of system default Empty |
void CString::ReleaseBuffer(int nNewLength) { CopyBeforeWrite(); // just in case GetBuffer was not called if (nNewLength == -1) nNewLength = lstrlen(m_pchData); // zero terminated ASSERT(nNewLength <= GetData()->nAllocLength); GetData()->nDataLength = nNewLength; m_pchData[nNewLength] = '/0'; } |
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